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originally posted in: Solar Hammers
9/17/2015 10:10:08 PM
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I completely agree. Although, imo, the Titan's original supers may not have been superduper offensive like the other supers, but they are still a force to be reckoned with in the right hands. It's not hard to lead your team to victory as a defender titan. And given the right circumstances, you could raze an entire enemy team with FoH if you know how to properly use it as it's intended. But I am glad that they got this new super, they needed something thats much more actively offensive. But also imo, in the World of Supers, everything is right except for Sunbreaker. It's not OP by a whole freakin' bunch, but it's enough to dominate most anyone even if you're just a mediocre player. That's too much of a crutch that nobody else gets. Pund-for-pound, Sunbreaker, I think, is THE most deadly Super now and I really doubt it's actually on par with the other new supers. After all, we all know bungie isn't perfect and it's very possible that they -blam!-ed up something about it, or had it that way for testing and just forgot to change it back, or changed the wrong things about it. Personally, I think it's bullshit that the first perks you unlock for it turn you into a deadly killing machine as long as you have half a brain to aim and button mash. It makes it too easy to use, and arced flight paths don't mean shit. Nothing else explodes on contact no matter what along with the fact that they get extra armor, and the blast radius of it's damage is retardedly huge compared to any other super. Not to mention, it's nearly inescapable. If a hammer-throwing Sunbreaker sees you, 8 out of 10 times, you're going to die, not the case with ANY other super. It's an amazing sublclass and super, but as it stands, it outweighs all the others and thats screwing with the balance of it all. It only needs extremely small changes to it and it's perfectly in line with all the other supers. Also, thank you for being mature and not spewing hate like a mindless troglodyte. Kudos.
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  • It's pretty great as a super. I think it will make the new hunter subclass even more of a pvp necessity. I don't really know how I feel about the balance of it all yet. They have fusion grenades, which are also annoyingly useful. I don't think they get flame shield, though. I need to look back into the melee. I'm surprised I haven't seen much of people using the hammer slash yet. The ability that heals you when you set people on fire makes the hammers even more of a beast. Okay fine, it's pretty op.

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  • No, I meant when their super is activated, they get an armor boost or double shield or some shit, based upon what I've read about it. I wouldn't know, I usually die as soon as the spot me so I only know firsthand about the strength of it. As far as the melee aspect of it, I didn't even know it was there. I've only seen people throwing them like dickhead who use the same move over and over in street fighter-type games. And then yeah, there's the cauterize perk you mentioned. It's an amazing super but right now it's all kinds of meth'd up and it ain't gonna settle down without Bungie at least taking a look at it lol

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  • I'm sure they'll nerf it.

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