Either you have a very broad definition of what an analogy is or you don't really understand how TTK affected vanilla Destiny. If you were trying to argue against the OP (which I'm not) by proposing a more complete analogy using your Antman example, you should have said something like: "When you try to watch Antman without purchasing Antman 2 you don't have access to the neatly organized scene selection menu, don't have access to the language change options, etc.". This is because you can still play vanilla Destiny without TTK, and your analogy proposes that you can't watch Antman without buying Antman 2. But then again, like another very confused person in this thread, you are attempting to make an analogy between games and movies because your conceptual framework for understanding these things is apparently loose enough to allow them to become analogically similar (presumably based on them both being popular entertainment forms?) to the point that you are able to prove the absurdity of the real life situation involving games by hypothetically purporting the absurdity that would ensue if movies operated in a similar structure. Why is this analogically silly? Because movies and games are not related by anything at all that causes any ridiculous scenario you pose for one of them to become immediately true for the other.
TL;DR: lrn 2 analogy skrub
English
-
Thank you. You get it. Rejoice in being the minority that understands the progressive nature of the medium.
-
Amen brother. Let us strive to overthrow the tyrannical rule of flawed conceptual frameworks and embrace the synthesis of ideas.