So it's become blatantly obvious after one week of patch 2.0 that the hype about restructuring the light level and xp level system was pure bullshit.
XP is only there to get you to the level to access gear that boosts your light level to the highest possible rating.
Sound familiar? That's because that's exactly what we were doing last year. This time, at least, you can grind XP to get to max level this time.
But that's the ONLY change that was actually made. Light level is still 100% the ONLY THING THAT MATTERS in terms of your guardian's power. They tried to say that this wouldn't be the case, but it is.
Guy's.... NOTHING fundamental has changed despite all the self-promotion and hype.
What you paid for was nothing but 1) paywall for nightfall, weekly heroic, daily heroic, trials of osiris, iron banner above all else. In the guts of the thing it was simply a UI overhaul, music swap, gear swap, and weapon balancing.
Yet bungievision feels so confident in these tiny nothing changes that they decide to lockout any and all players from anything new as well as EVERY ADVANCED LEVEL OF PLAY ALREADY PAID FOR IN VANILLA AND DLC... the huge throbbing paywall.
TL;DR: Light level is still the grind heavy stat it always was. Nothing has really changed from vanilla or DLC destiny into TTK. You do the exact same things almost the exact same way. There was NO INNOVATION with this patch. TTK is a cheap and unethical way to lockout all players from anything related to end-game no matter how much was paid into the game beforehand.
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Hurr Durr. Your weapons and new slots contribute too. I don't know why everyone seems to have so much trouble wrapping their heads around this. It's -blam!-ing standard in every MMO and while Destiny is not MMO, it certainly stands in common ground. In WoW it's called GearScore, in FFXIV it's iLVL (Item Level). You reach max level to equip the max level gear. But then, since endgame content should not top out at the first set of gear you get at the max level, there is a system in place to provide better gear at the same level to partake in more challenging endgame content. Complain less, experience more.