[b]EDIT[/b]:
[spoiler]Orig post was at 11:15am EST.
This edit is to clarify only one thing. [i]This post just because it starts with "the removal" of "field scout" as a weapon stat, does not mean this post in its entirety is about "field scout". This thread is about multiple topics. ~Peace.[/i][/spoiler]
[b]EDIT #2[/b]:
[spoiler]First and foremost, I'd like to thank everyone in this thread with views that differ that have made that effort to be as respectful as possible to one another. Regardless of views that differ, we ARE in fact all part of the same community.
ALSO... It is with genuine respect but with a feeling of loss for each community member who has opted out of this most recent and blatant Paywall by Bungie. Being locked out of rewards and activities and content already bought is understandably a good reason to no longer play. For those guardians who have retired, in my mind it's not this game that made you legend. Paying a developer for repeated access to an already bought product doesn't make anyone legend. You are a legend by what you do, not by what you pay.[/spoiler]
Why would you as a developer state you're going to "reduce a weapon stat", a "statistic on a weapon", and take that statistic and remove its ability to BE a stat on that weapon. Not only are you telling another LIE, any weapon that was grinded to find over the course of a year becomes wasted, by removing field scout (a STAT ON A WEAPON that acts as a magazine upgrade) now has ZERO effect [b]on the weapon[/b]. If this was the case when you designed weapons back in the beginning, players wouldn't have wasted time over a year either seeking out armor with perks that boost ammo reserve for that weapon (because the field scout would've provided it from the weapon), or even bought any weapon with field scout because they owned armor with a perk that did the same thing, or bought armor that did the same thing because they owned the weapon with that perk.
In short...
Bungie wasted our time buying weapons with field scout.
They wasted our time with us grinding marks for buying armor that had perks that provided reserve ammo.
And LIED when they said they'd reduce the field scout weapon stat by removing its ability to [b][i][u]BE A STAT THAT EFFECTS THE WEAPON.[/u][/i][/b]
I'm done with looking for logic in these idiotic choices Bungie has made.
Honestly... I don't need to be in your concurrency center that LAGS down our peer to peer network over PVP [b][i][u]AND[/u][/i][/b] PVE. You guys at Bungie LEECH off of US (the players connections) with your servers via "recording our actions, what we are using, where we are going, and time spent in activities". I've been gaming long enough to see this and know what it is.
It's a PVE/PVP "[u]peer-to-peer[/u]" networking gameplay system that you require us to be connected to YOUR servers and concurrency center all the time so while we the players are supporting each other with our own connections while all you do is monitor what we are doing to find out how to manipulate what we find most enjoyable and lock it behind paywalls, and more recently....
take EVERYTHING we spend the most time doing and remove the experience and reputation gain so you can increase our in-game play duration to compensate for the inactive accounts who quit.
Because so many won't be buying TTK, and aren't playing as much anymore you need to increase our time played because Activision won't support you as a developer and your validity is questionable when your performance is up for review by Activision.
•So far, 1/3 accounts or more don't play destiny anymore.
(My friends, 34 quit and 11 remain).
(1 friend, 16 quit, 4 remain)
(Another friend, 28 quit, 7 remain)
•15% game time or less is spent in PVP.
(No dedicated server support, no forge, no custom matches, no map voting [some of these maps are downright ATROSTICINGLY SH*TT*], no real theater mode [i]which btw if you had listened to community and the launch polls since launch THEATRE MODE would've been a short term investment with [b]long term advertising demographic revenue [/b]from a hardcore demographic revenue source [/i], and a kill cam that SHOWS the [b][i]actual replay of the actual kill that took place[/i][/b], instead of this waste of time showing players a guy running by your corpse that doesn't show how a kill happened or what was used. [b][i][u]You might as well call it a "TRAFFIC CAM" instead of a "KILL CAM" (out of your cowardice knowing your lack of dedicated server support causes huge packet loss and latency and tick rate issues with horrid hit registration), you and experienced gamers of 20 years plus know the reason you don't show actual kills in the kill cam is because "WHAT it would show" would be an "elusive and alternate reality" of actions that transpired on the killers console completely contradicting what transpired on the dead players console.[/u][/i][/b] Literally flooding the Internet with how inept and morose your games duplicitous decade old peer to peer netcode literally is.
•Time spent in PVE has become less since you've invalidated the worth of all raid AND legendary gear and ninja nerfed TONS of player time and effort into gear by disrespecting EVERY CONSUMER who payed for a product that supported your game since day 1... on top of LOCKING CONSUMERS OUT of "rewarding activities" in the product "that were bought", RE-bought, and now BOUGHT AGAIN... because showing up at my house to update a light fixture I bought from you in your mind means "removing the wiring behind the switch" and refusing to let me turn the light on until paying you 33%-75% of what I payed upon installation, and having to pay it every 3 months after buying it because you patented the light switch with a photo of Corky with his eyes crossed on it.
Here's a news flash Bundev....
Xbox Live (who has admitted in their "consumers digital rights purchase agreement contract") has specifically stated that ONCE A YEAR every xbox live yearly subscriber is in fact ENTITLED to ONE digital refund no matter the on-screen waver upon purchase.
You've lost accounts for Destiny.
You've lost players.
You're losing positive YouTube reviews from real gamers who aren't desperate to maintain income from your failing business model.
And even your own employees, under the guise of nobility and nothing but commitment to their paycheck will not be telling you the truth in your own numbers and sales.
And that will be your demise.
Because[i][b] "I don't want to make a game that goes back on the shelf"[/b][/i] ~~(Jason Jones quote)~~ has very quickly become a game that didn't make it passed a 7.5 rating and a 12 month journey into the trash can.
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Edited by Malphisto: 9/16/2015 1:47:53 AMThis post is made of pure win. *Bump*