Ever since the debate about the meaning of the 4th quadrant on the Guardian's Emblem began pre-launch, it's been suggested time and again that there could be a 4th class we haven't seen yet. I'm just making a suggestion to fill out the archetypes we have covered in this "space fantasy" setting.
We have the Titan, a Warrior archetype, the Warlock, a Mage archetype and the Hunter, a Rogue archetype.
Perhaps a good fourth class that lives to buff itself and other classes? ^_^
[b]Prism - Bard archetype[/b]: Draws upon the Light to enhance themselves and their allies.
Class Jump - Lightwalking, allows the Prism to continuously fly upwards and walk through the air on a path of Light in any direction, lasts for 6 seconds.
[b]Specter - Void Subclass[/b]: Super - Specter Stance, grants himself and any nearby Guardians the ability to remain airborne for the duration of the ability. Melee - Phantom Hand, freezes enemies in place or enhances friendly target's movement speed for 3 seconds. Unique Grenade: Phase Grenade, a support grenade that shifts allies out of visual sight granting 3 seconds of invisibility.
[b]Seraph - Solar Subclass[/b]: Super - Seraph Stance, grants himself and any nearby Guardians the ability to blind nearby enemies once every 3 seconds for the duration of the ability. Melee - Radiant Hand, blinds enemies or triggers instant shield regeneration on allies. Unique Grenade: Refraction Grenade, a support grenade that bends light around allies granting 5 seconds of reflection of enemy ranged damage back at them.
[b]Mystic - Arc Subclass[/b]: Super - Mystic Stance, form an overshield after taking melee damage on the ground or ranged damage in the air. Melee - Charged Hand, places an overshield on self if striking an enemy or places an overshield on friendly target. Unique Grenade: Force Grenade, a support grenade that creates a shield which pushes enemies back upon detonation.
What do you guys think?
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Nice sounds good