Bored. Heres another one.
Grandfather Clock (Primary Scout Rifle)
Kinetic
11 rounds
Slow reload
Low stability
Perk 0 (Choose One. Both guns will cap at equal stats after all stacks are achieved.)
Dawn: +15 stability. Slow firing, high impact. Killing an enemy with a headshot refills the magazine, and buffs fire rate. Stacks five times, but stacks are lost if reload is forced, or if stacked past 7.
Dusk: +5 rounds per mag. Fast firing, low impact. Killing an enemy with a non-headshot refills the magazine and buffs impact. Stacks five times, but stacks are lost if forced reload, or if stacked past 7.
Perk 1: Full Auto or Zen Moment
Modifier: Perfect Balance, Explosive Rounds, or Custom Optics.
Perk 2 (Ding Dong): Any stack achieved after five regenerates grenade and melee energy instead of buffing the gun. On stack twelve, drop 4 orbs for your teammates and reset all stacks.
Gambit's Right Pocket (Primary Pulse Rifle)
21 rounds
Low impact, high fire rate
High stability and average reload
Perk 0: Headseeker
Perk 1: Zen Moment
Modifier: Casket Mag, Lightweight, Hand-Laid Stock
Perk 2 (pick one of three)
Cherries: 3 Round Burst. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds.
Bells: 5 Round Bursts. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds, plus healing full health.
Only 7's: 7 Round Bursts. If any 3 bursts in one magazine land only criticals, refill the magazine, along with buffing the holder and everyone around him's Armor by 5 for 20 seconds. Heal full health and gain an overshield.
Spitter (Secondary Auto Rifle)
52 rounds
Very high impact, slow fire rate
Low stability and slow reload.
Perk 0 (Spitter): Rifle fires three projectiles per bullet with decreased accuracy and velocity.
Perk 1: Persistence
Modifier: Single Point Sling, Hammer Forged, High Impact Rounds
Perk 2 (Suppressive Fire): Explosive rounds. Gun gradually speeds up fire rate while trigger is held. Rounds have a chance to suppress enemies on hit.
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