Was just wondering everybodies thoughts on the new patch. I personally havent been able to get on so im afraid i dont have any contribution to make myself presently.
Whether you want to whine about TLW nerf (tbh i kinda like the gun. And im actually capable of running other stuff in crucible) whine about shotguns or Ghosts new voice, feel free to post here.
Edit1: Im getting a bad feeling my mind is going to be full of -blam!-.
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I haven't played PvP yet. But I say this as a someone who has played this game since the beta: Patch 2.0---for PvE---is the closest Bungie has come to getting this weapon system right. Auto rifles kill crisply again. Fusion rifles are usable again. Shotguns have been dialed back to somethng reasonable. Pulse rifles and hand cannons didn't get nerfed into the ground, and still perform VERY well at mid-range. To early to say if Bungie hit a home run, but they've clealry hit one for extra-bases. This is a vast improvement over the system patch 1.1.1 created.
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A lot of camping and team shooting, but it's nice to not have to deal with shotguns. Memento is a map from Satan, and banner fall is frustrating. I haven't done vertigo in a game that wasn't in progress so can't say too much. Last word killed me quickly form a stupid ass range, but overall it's a lot better.
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If you get a fresh Vex Mythoclast, it will have 3 rounds in the mag lol
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Crucible is dope now some variety i feel like autos are still a bit weak. Thorn and shotguns are still good but deff not what it once was so that's good. [spoiler]i like turtles[/spoiler]
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It's great crucible is dare I say almost balanced. Next week is when it will really shine
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havent tried crucible yet was too busy running the subclass quests, download finished pretty late yesterday so only played for an hour
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Hey, if I make Vex Mythoclast again from Blueprints, it looks like it will start at 162 attack, but will it increase when I upgrade the weapon?
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Watch as absolutely no one comments.