The Titan in PvP, definitely could use some help. The one issue I see is the vast difference between the melee abilities. Namely, the range of them. The warlock's melee has very generous reach, and the hunter dashes forward to give it's melee extra reach, which I am not saying is a bad thing. The titans, however have almost no reach on their melee and a melee battle between a titan and either of the other classes will almost always have the hunter/warlock come out as the victor. Shoulder charge could be used, but it is too easy to be killed while using shoulder charge due to, well, shotguns. What I suggest is buffing Juggernaut with an exotic piece meant for it. The idea of Juggernaut is good, being able to charge forward, closing the distance between you anx another player, but it just does not perform well. So this exotic could make it actually viable in crucible.
Exotic Slot: Chest plate
Name: The Wall (could use a better name)
Quote: "Let them cower before your strength"
Tier One: Auto Rifle Ammo: Increased Ammo capacity for auto rifles
Tier Two: Special Weapon Ammo: Increases the amount of Special Weapon Ammo you can carry
Tier Three: The Wall: Juggernaut gains significant additional strength, duration, and size, as well as staying active after completing a jump. (Right now, if you jump while Juggernaut is active, it disappears regardless of the duration when you hit the ground again, or when you reactivate your jump while in the air)
Now before everyone starts yelling at me about this and that, this is only an idea for an exotic that would fix the almost unusability of juggernaut, once again this is only an idea. If this was impremented into the game I am sure it would be tweaked quite a bit, but I feel that it would be a good addition to the game to assist titans in closing the gap between melee ranges, by allowing them to get closer to other classes.
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Every time I turn juggernaut goes away. It's so dumb you have to run perfectly straight.