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Destiny

Discuss all things Destiny.
Edited by Lord Bird I: 9/4/2015 3:02:34 AM
322

Mr. Fruit's View on Titans and Class Balancing

Titans should be buffed (I am a Titan)

3864

Titans should be buffed (I am not a Titan)

2128

EDIT: Please ignore the poll, I accidentally posted it unfinished and now I can't change it. [quote]As to all those who don't believe that Titans are the worst, and are trying to refute me. I could spend a whole video talking about it, but almost every point you all bring up - the other classes either have it built-in, or an exotic that outclasses it. Bubblebro is priceless in PvE. But for PvP, Titans are just at a clear disadvantage. As a person who has used every class, and every subclass, and has most time put into a Titan this is the consensus I've come to. Thankfully it looks like Sunbreaker is going to change things for Titans in PvP, but let's look at it realistically: Slowest agility : Yes you can use the "triple" tap jump to speed around, but it's not intuitive to most and it's not always practical to run around doing it in PvP and in a gunfight, you don't have the same speed to strafe or even run away - not to mention blink is just a get out of jail free card. It's so easy to avoid supers, heavies etc with blink, but titans can't get away so even overall titan's k/d usually don't match up with the other classes. It's the "TANKY" class : We're supposed to be the frontline, however even when we max our armor out we only have 1 more health than a hunter in PvP I believe, and are tied with Warlocks. The Ram alone gives Warlocks like 22 more health in PvP which is insane. Melee : We're supposed to be the melee class, but it's a fact our melee is the worst. No range to it. Hunters are above it especially with blink strike glitch, and the warlock is just a mile ahead of them both. Yes we have shoulder charge, but as you can see it's pretty easy to counter if you know what you're up against and titans also have to usually prep for shoulder charge beforehand knowing when it'll be up after sprinting, and how long it'll be up. Supers: The Fist of Havoc is situational, rarely nets several kills, and you almost feel punished for using it at times because it always seems like you need to save it for a cluster, which rarely seems to happen. Warlocks have the same thing in the form of Nova Bomb, which they can send from a safe distance. Hunters have a super that pretty much guarantees 2-4 kills every activation. Exotics: Yes the Saint-14 is great... in PvE. It can help occasionally in PvP, but using bubblebro in PvP is already putting you at a disadvantage. Ruin Wings are bugged and only useful for PvE. Arma is great for two grenades which can help, but warlocks have that perk built into their subclass already. Pretty much any other exotic is completely niche, or just offers a perk that's already in your subclass. Feedback fences? It tickles the enemy, I've gotten 1 kill across my hours of playtime using it. PvP you just have nothing that really helps, and so I often use Inmost light just because it lets me take 2 skills for my super. You can all sit here and argue on and on about it, but I can say without a doubt that Bungie is sitting on data that backs up exactly what I'm saying - especially PvP. I talked to Luke Smith and Mark about this while I was at bungie for hours on end. The Titans just don't have anything they really shine at, except for being the staple for most PvE encounters with the Bubble. They told me they're aware of it and are always looking at ways to fix it. So fingers crosses, but even Bungie knows Titans are a notch down from the others. The bubble is near useless in PvP because it can't protect against supers, you can't use it as a reactive defense because everything bursts it. Anyway like I said I could go on and on and on about this because as someone who wants the Titans so badly to be really good, it hurts to realistically look at it and know that we're just not at the same tier with the current build. I'm not going to respond to the comments to this because it won't get us anywhere, you're always free to disagree. /rant[/quote] -Mr. Fruit This comment can be found here: https://www.youtube.com/watch?v=DrH5FmnCm8c This is probably the best argument for class balancing I've seen in a long time. The video (Specifically the first round) shows the clear disadvantages that the Titan has in the melee department, even with shoulder charge. And in the round where they were all using an auto rifle, Mr. Fruit absolutely crushed Blue and Rhabby, so he's likely more skilled than them, but in the other rounds in this series it doesn't look like it because abilities were allowed in those rounds. Other Thread with more evidence: https://www.bungie.net/en/Forum/Post/147725199/0/0 Statistics thread: https://www.bungie.net/en/Forum/Post/151174823/0/0 Tell me if you agree or disagree, and if you do disagree please give a valid argument rather than "Fist of Havoc/Shoulder Charge/Lightning Grenades is/are OP" or at least give some form of evidence to prove it. Thanks for Reading!

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  • Edited by CinReon: 9/4/2015 6:48:02 AM
    I can agree for the most part, being an on and off Titan main myself(Started with Titan Day one - moved to Hunter(s) in TDB made 2 hunters during TDB - moved back to Titan for the first half of HoW - Finished the rest of HoW swapping between Titan and Warlock.) I've never felt Titans needed a major buff or anything primarily because even with their shortcomings I've always found Titan to be overall more fun to play than a hunter or warlock. In terms of changes I'd like to see though, I've really only felt the melee's, and armor needed slight changes/reworks. The Striker melee (Stormfist): isn't to bad on it's own other than its crappy melee range, it perks are fairly decent although getting transfusion off unless your target is already low is a bit difficult. To remedy this Stormfist could be the only melee that has it's own base passive of 2 charges this way landing Stormfist and actually getting the transfusion bonus is a heck of a lot easier and overall a better perk, not to mention it would be a much greater help to Stormfist's base perks(Overload, Discharge, and Amplify) The Defender melee (Disintegrate): I'm pretty sure we all know why this melee is rather disappointing. Needless to say it needs to either be adjusted to give an on hit overshield or reworked into something totally different. I always thought it would be pretty cool if they turned the defender melee into something like the shield bash attack the Relic from VoG has, they could even make it so the melee reduces incoming damage during it's use. As for it's perks if it was made into a entirely different melee like the example I just gave I have no idea what they could be. Titan armor: personally I've said this since the start of Destiny "We really don't feel anymore tanky than the other classes, so whats the point of making our primary stat armor?" I mean really whats the point of being the tank type class if you don't really have more bulk than a magical space wizard?! Other than these things I've felt Titans were fine, I could stand being on the lesser end of mobility if we at least had more HP to compensate for it though.

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