seriously? it's a gun play perk. It should be on gunslinger. Gunslinger.... the subclass all about gun play. Simple fix, swap scavenger for quickdraw
[b]Also, the fact there's a subclass with blink AND QuickDraw. It's as OP as OP can get[/b]
This has been a gripe I've had since launch. I hope to gain support from my fellow Gunslingers and friendly guardians alike.
Edit: those of you saying "bladedancers are supposed to be fast" listen to this. THE ENTIRE HUNTER CLASS IS SUPPOSED TO BE FAST. It's in the name.
BLADEdancer
GUNslinger
Ones about melee. The other is about guns. Get it?
[b][i]When I think about gunslinger, I think of old western gunslingers. All about precision and gunplay. They have lightning fast draws and there were plenty of knife throwing in the old west. This is why throwing knives fit and QuickDraw does too[/i][/b]
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Probably for subclass optimal range. Each sub seems based around certain ranges. Blade dancer is CQC, which is were the perk would matter most. With that said, it was probably designed around run and gun play favoring shotguns.
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I feel like all the subclasses need to be rebalanced to be effective in both PvE and PvP in their respective roles. Striker - A tactical fortress lassoing enemies so he can use his melee abilities Defender - An anchor that allows allies to have a safe haven to fall back on and provide buffs Gunslinger - A solo long-distance damage dealer that rewards precision Bladedancer - A solo short-distance damage dealer that rewards agility Voidwalker - A glass cannon of damage using his abilities in connection with his gunplay to maximize damage Sunsinger - A moving support class that buffs allies and weakens enemies with his abilities
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Hunter=PvP class
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Why is ShotPackage on a Shotgun?
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I'm more confused about the gunslinger throwing blades at people, but whatever
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Give Titans quick draw
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The sad thing is in the first few months of destiny, scavenger was an AMAZING perks. Players used to drops ammo after you killed them, and special ammo boxes popped up like crazy. It made your cooldowns quick as hell!
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Void emphasizes damage over time Solar emphasizes dps Arc emphasizes speed. So quick draw on arc (a speed class) is fine.
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Blade dance is better that's y
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Noooo... Keep Scavenger on Gunslinger... Then add it to Bladedancer...
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probably because bladedancer is supposed to seem like a speedy class
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Why is the throwing knife on gunslinger? Knife=blade
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If it was on gunslinger it would be op as it will link with the other stability boosting perks.
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For the sake of being overpowered
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Edited by Pablo__99_: 9/6/2015 7:07:32 PMI have quick draw on my mida n my shotgunwhen i use gunslinger yes i use a shotgun as my SECONDARY but for some reason the bladedancers quickdraw feels alot faster
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It would make sense for a close quarters character to have a skill that increases weapon swap speed so that it helps in getting out of sticky situations. Sure the perk isn't being utilized as intended but that is why the blade dancer has that skill.
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asking the real questions
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Honestly I would wreck havoc if quickdraw were on gunslinger. It would be so Op to have that super plus quickdraw.
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Gunslinging is cool, Bladedancing is fun, Nightstalking is gonna be my love. <3
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Yeah quick draw seems like more of a gunslinger perk
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I personally feel blade dancer needs better melee ability. When I started playing them I kept wanting to run up and backstabbing things only to die horribly. With the name you would expect to have more melee prowess and I'd happily trade gun skills for that. Let gunslinger be about the long range precision
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This might sound really -blam!-ing stupid but ill say it anyway.... Because thats how the Devs designed it... Crazy right.
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Titans have a punch. It shouldn't be there either.