So I'm sure everyone has heard Luke Smith crush the hopes of an upgraded version of the old raids and PoE echo through your heads by now. As much as I wouldn't mind this, he followed in his next sentence with a big middle finger to PvE players by saying ToO will still get upgraded though. Kind of senseless if you ask me, especially with his reasoning being that they didn't want to "add" too much for you to do, which again is pretty laughable with the low amount of actual stuff to do in the game still.
Alas, complaining aside I have a fair and easy to implement way to keep the old content relevant and fun without "stressing" Bungie because we all know this is just another way of them saying that they don't want Y1 stuff moving on. I perfectly understand and agree with that notion, but let's not remove all the fun now, right?
This new feature will be called [b]Legacy Difficulty[/b], and for all old PvE Endgame Content, this will be a means to keep it relevant, and fun especially for players who want to keep enjoying the Vault of Glass, or Crota's End but at the same challenge they expect from Destiny. How this new system works is really easy, each DLC or Update to the game thus far has increased the level cap, while subsequently adding a new endgame activity to participate in. Legacy Mode will bridge the old into the new by providing a one-stop upgrade to the new level cap on the old content.
Explanation is quite simple. For The Taken King, the new cap is 40. So now we do a backtrack on all of the old content one DLC at a time and do increments of two. With this notion here's how the Legacy Mode will play out:
* Legacy Prison of Elders (Skolas): Level 40
* Legacy Crota's End: Level 38
* Legacy Vault of Glass: Level 36
Each time a DLC comes out, you would upgrade the model to the new cap. So let's say the next DLC goes to 45, then it will be like this:
* Legacy King's Fall: Level 45
* Legacy Prison of Elders (Skolas): Level 43
* Legacy Crota's End: Level 41
* Legacy Vault of Glass: Level 39
There will be absolutely no changes to the gameplay mechanics needed for Legacy Mode. Just copy Hard Mode of the existing raids and increase the level cap. To incentivise players further, separate Legacy Mode and Hard Mode into two separate weekly drops. This will also increase drop rates for older content to be more "Fair" on players who are still hunting things (Fatebringer, Cough). And you can do all of this without needing to add new items to the old content either. If you want to really make it cool though, add a new emblem or shader to the Legacy Completion tables, but that's all you'd really need to add.
Anyways, just my two cents on solving the content relevance problem. Thoughts?
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Seems like a good idea, although Luke smith already said he wants DESTINY like real life. Somehow killing time-traveling robots and undead legions or a giant military space turtle force is similar to real life. But hey, maybe they'll change it later on. I don't want to go do a raid simply because "well I haven't done it yet" make legacy mode a thing, just make sure it only opens once you defeat oryx on level 40.