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9/2/2015 4:07:46 AM
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Game design? You want a poor example of game design. Being able to have a weapon with .1 frames per second to kill against a 3 second time to kill in a "balanced" environment. Don't even get me started on this games crimes against game design
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  • Sir! HAHAHH! You clearly do not know anything :D

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  • You want movement design, I'll give you movement design. Let's say I swipe with bladedancer, I lung to swipe with my blade. Simple. However if there is an enemy behind me, I swing backwards because the assist is so strong from the game. Let's say I blink and start going across the map, I continue swiping and blinking until I get to a target. My target was easier to reach than a golden gun or nova bomb could reach it and I'm a melee class. Let's say there are five people in front of me, I could razor edge but why would I do that? A few swipes and they're all dead. The point of being a bladedancer is so that you be an ultimate threat of flank on the battlefield. However the agil increase is so great and coupled with the damage resistance you're the best super in the game. What does any other super do? They walk around normally and with boosts to their normal abilities boosted. The reason bladedancer is so good is because it's a whole nother class, nothing else in the game is like it so nothing can counter it easily. Bladedancer is overall just a stupidly out of place super in destiny and with the utility it gets bladedancer is easily the best super in the game.

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