Destiny is an ever evolving experience, a hybrid of many different types of game and world; a high fantasy sci-fi shooter in which your role play a guardian in a world of unmatched sleek control.
I originally wrote this as a reply to Malphisto for a post in which he said that there is "NO REASON" For year 1 gear not to ascend via Infusion in year 2. That post can be found here: https://www.bungie.net/en/Forum/Post/150515526/0/0
Well, allow me to counter the above:
The Taken King is a new game, a second year experience that all our efforts thus far have brought us to. It entirely follows that not everything we have discovered and wielded this far can keep pace with us, it's a well recognised aspect of many games with level progression.
Destiny is not now, nor should it ever be, Fatebringer simulator. The journey, discovery, quest for new loot should always be the driving force of our play. If we continue with the HoW stop-gap method of Ascension then why the hell even play year 2? Many of us would be fully geared out from the start! Without even playing the damn thing. There is little point in making ANY new gear if that gun we got from our first raid continues to stand up against ever stronger forces of darkness. It's just illogical.
I will miss a lot of guns, I really will, and I hope that there will come a day when we can pull out updated versions of them, but year 2 launch should not be that time. Implementation of any such system so early would be hugely damaging to year 2 content, while negatively impacting player desire to experience new arsenal choices - with have already seen this with the underwhelming reception a lot of HoW DLC additions garnered, a lot of which has to do with Bungie struggling to top their somewhat extravagant early offerings. The best way forward for the long term is to build the game around the requirement for year 2 gear, assessing player response their design reaction following year 1 arsenal feedback. Guardians from year 1 have plenty of leg up on the new comers to the community, we have a legacy, we have our memories and our trophies, our clans, running buddies and painstakingly forged friendships.
Bungie have learnt a lot from year one, and have a much better grasp on balance and design choices for gear. A part of why original versions of some of our favourites won't be coming with us is a decision made with this information in mind. Simply put: some year 1 arsenal is too powerful/optimised in such a way that it is not a question of balance, but of their existence at all being the problem.
It would be a disservice to the creators of our new arsenal to ignore it all in favour of old gear. It's going to be a good thing. So look forward to all of our new toys and the refreshing new possibilities they raise.
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Edited by EdwardStarbuck: 9/1/2015 4:52:02 PMIf you don't want to use fatebringer, don't use it and have the experience you want to have. Why stop the rest of the players who want to use it from using it? And if they wanted us to use different guns, they could, you know, design better weapons that entice us to use.