My concern is that refusing to release the raid Day One is because there will not be enough content to satisfy the aggressive and hardcore player.
If there was enough content and difficulty leading up to the raid, Bungie would be confident enough to include it, knowing that the majority of players would have too much to achieve before even attempting the raid. Or even those who attempt it too early without being properly leveled would be faced with ultimate death and they struggle to realize, they're not ready.
Ultimately to me this move means (to me) that there's a good chance I will be 40 in a day from not even trying. Also, the only reasoning I can see them making this move is because they don't want new people to feel like there's no content when some group goes ahead and beats the raid on day 1. Makes your $40 seem less justified.
What do you guys think?
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They did the same with vog and Crota hard before as I'm sure many people have said. In destiny, releasing the raid itself has become a sort of event which I think bungie enjoys seeing. With vog and Crota hard, they set a specific release time for people to get their raid teams together and race to be the first team to finish it. I think bungie is trying to replicate this, where people will b competing to be the first It is something that the player base has also enjoyed in the past. With the grind for new gear to be an appropriate level for the raid, no one will be able to beat it right off the bat. This would spread out this race rather than having it as a tighter more concise event with more competition rather than just having the people willing to take a few days off work without sleep to beat it.