Titan
"Helljumpers"*- Titan Exotic Boots
"The ground trembles beneath my feet."
Exotic Perk: "Drop-and-Shock"*
*catch the reference?
Gain significant HP back as your health and standard shield takes fall damage (does not start health regeneration) [An Overshield you have does not grant HP if it is damaged, since it is not health or standard shield, but rather an Overshield][spoiler][gives 1.5x the HP of the fall damage taken^- any extra HP not used to refill your normal shields forms an Overshield that lasts until destroyed (does not regenerate like normal shields do). Example: You fall from a height and take 200 fall damage (you can't take more fall damage than your HP). However, just as this damage is applied, you gain up to 300 HP. Your class build is set to have 200 HP, so you immediately gain all that 200 HP back. The 100 available HP left over is converted to an Overshield. Or, you fall and take just 30 damage. You recover to max HP and gain a 15 HP Overshield. Or even, you have just 1 remaining HP, and you fall for lethal damage. You get 1.5* the damage your health+shield (excluding Overshields, btw) took- which was one damage- so you end up with 1.5 HP. No Overshield generation is necessary here as your health + shields can easily hold 1.5 HP on their own.
This means you can't die from fall damage. Keep in mind that your aim gets all messed up after falling from height.].[/spoiler] Generates a kinetic AOE after free falling from a sufficient height (requires a high enough fall to deal 75 damage to the user; this attack deals 100 damage in PvP, with falloff to just 80 (falloff starts at five meters)). 6 meter radius. Aesthetics of a mini-Aftermath tick colored white. But you'd almost never have a chance to use this in PvP, as it requires quite a height.
Using Unflinching weapons with this wouldn't be a bad idea, if you're actually taking falls often enough, since that would mitigate the weapon away effect you get after really big falls.
-Intellect/ Strength Split
-Regenerate health when you pick up an Orb
^[spoiler]say fall damage that would be dealt is 1,000, but you have just 204 current HP. This Exotic works by stating you can't take more fall damage than the amount of HP you have when you hit the ground- hence, even if fall damage should inflict 1,000+ damage on you, you'll survive. for example- you currently have 200 HP, so falling for that 1,000+ damage will only inflict that 200 damage. When this damage is inflicted, you- at the same time, or perhaps just before- will gain 200*1.5 HP. So you will regenerate all 200 HP of your shields, and will generate a 100 HP Overshield.
Example 2:
You have 350 HP via an Overshield (200 Armor HP). You fall, and damage is = to that 350 total HP. Then comes the Exotic Perk- it doesn't make up for that Overshield, but it DOES work for your current amount of armor. You get 200*1.5 armor back, or 300. So you get full 200 HP, and a 100 HP Overshield.
Inspired By: I wanted a Titan Exotic that prevented fall damage... but that would be lame. Why not reward Titans for jumping off tall things with damage and a bonus Overshield, rather than just lack of fall damage when you could simply use Lift?[/spoiler]
$PvE Tank
-
We have a similar perk in Warframe called Heavy Impact, which deals X damage upon landing at high velocity...cool on paper, but no one ever used it. Don't get me wrong, I would love these boots; but, the effect can only be triggered in a limited amount of scenarios that would put the player at a disadvantage...unless it provided Phalanx level knock back velocity instead of damage.