You guys are being extremely difficult.
Now, I will admit, the stream wasn't the best. But it was more of who was showing it rather than the content.
The shield brothers strike looked fun. It's on a new destination, new taken enemies, and I saw the new classes in action. The two new bosses did attacks and abilities never before seen by anyone. It felt like the actually tried making these bosses feel different.
"There's nothing different about the bosses. Still bullet sponges."
Uhm, hello. Destiny is a [b][u]first person shooter.[/u][/b] By logic, everything is a bullet sponge. The only bosses in the game with "mechanics" is Atheon and Crota, which are both [i]raid[/i] bosses. And people complain that Crota is too short and underwhelming. If Bungie gave every strike raid like mechanics, you guys would complain that they're too long and boring and not fun. Strikes are meant to be engaging, entertaining, and rewarding. That's why we have strike playlists. It's meant to be something that you can do with randoms with no issue and promote progression and rewards.
Now, look at this. Imagine if shield brothers had an Atheon mechanic where you had to get a buff to do damage. And this strike was put into a strike playlist. After a while, there would be posts all over the forum complaining that the strike was too tedious and long.
You guys are complaining but you don't know what you want. You're just complaining just to complain.
Me? I like Destiny. And the new stuff looks interesting. If youre always complaining about how Bungie lets everyone down and everything is garbage then leave and stop playing the game. No one is keeping you here.
I'm excited about TTK. If you're not, then that's okay. Perfectly reasonable. So don't buy it and go invest your money in a different game. Don't sit on the forums and complain about a game you obviously are sick of, it just makes you silly and redundant.
That's just what I think, anyways.
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I think the better aspect of it is like this: "What makes a boss in a videogame?" Normally the response would be, a "unique" enemy, something which generally: -is harder than the normal enemies faced -Does different things than them -Can be similar or entirely different But in the history of game genres, the aspect of Boss and FPS doesn't meld easy when it usually has that aspect of well, "more life" as the main aspect aside from being larger and having a larger hitbox. This goes all the way back to even some of the early games such as the first Mario and Zelda, where say against bowser, did you try to jump over him or run under him to get to the axe? The first zelda had bosses as creatures that needed a certain item to work on them, and its been like that for practically every game. Bosses in almost any genre, be it a platformer, action adventure, RPG, most of these can take a "boss" and make a fight into something dynamic, be is something older like Mega Man in which you choose the order and weapons, the RPG encounters of any classic turn based or active battle ones such as the older final fantasys or more rencent year ones like Xenoblade Chronicles, etc, all games have a method of doing something. God of war is a good example too, lots of dynamics despite quick time events. But the aspect of Shooter and boss never fully melded that well together. Halo 2 had bosses, but it wasnt anything beyond them being well, bullet sponges. The heretic, truth, and tartarus were all just well, bulky. Truth you just had to punch though, but you could still shoot him. Dont even get me started on the lackluster 343GS event at the end of halo 3, that was just pointless. Quake/doom , even as it was a classic, it was really just you use the strongest weapons like the rockets or lightning gun to deal with it. Even the BFG did that easy stuff. Half life 2- had a couple bosses, like the first hunter chopper, but that was a placement deal where you had a chaingun to do the dirty work on an airboat. Even Borderlands, being the RPG shooter, its had a bit of trouble between either bullet sponge or just plain easy. Want to know something? Its entirely possible to beat the final boss in borderlands, by just meleeing a tenticle far far far away and dodging its shots. No I am serious, its very very possible. Borderlands even put more of the RPG mechanics of RNG over destiny, with all the hitpoint and stat stuff and how guns could turn out, and yet its fights still amounted too "just shoot them" And this was the shooter that had the system that inspired this game. But even other games such as Diablo and more recent RPGs that followed it like Torchlight 1 and 2, they have bosses in the same context, all those mechanics, lots of adds, some require different approaches, but many are still just super versions of a lesser enemy while others are unique. Even team fortress 2, with its coop mode, Mann vs Machine, its essentially a tower defense aspect but some maps and difficulties have bosses, major bullet sponges who you have to just keep pounding away at, while they regenerate, while dealing with the mooks that come in from all places. But this is an objective, stop them from reaching a place but still kill them none the less. In Destiny, its no different. Because if playing many shooters has taught me anything, its where do you draw the aspect of "Shooting vs mechanics" Even for the 3 major PVE bosses, Atheon, Crota, and Skolas, each of their battles was to include something beyond just shooting the bad guy to death. Atheon, was generally well recived, he was killable, but just had very high armor, you had to take out the oracles, essentially a classic mechanic of making the badguy vulernable to damage for a while. Crota was different, shooting only wounded him, you had to hurt him with the sword. It was such a specific mechanic that while we couldnt just fill him with bullets, we had to depend on one person and it became strained it was sometimes, annoying. It was a specific mechanic like how in zelda, you have to kill ganon with the master sword, story reasons. Other times in this case, gameplay and story reasons, just cause. Skolas, was perhaps a good middleground. Minus the burn modifiers when the fight actually became enjoyable, no requirements to cheese or having a specific weapon, and also on weeks when say, lightswitch was not on, it was an enjoyable fight. It had something like atheons armor, but you had to kill the servitors, then later keep passing a debuff and get ready to play control for a little with the bombs. It was a nice blend to both keep phases like a good boss did and had you need to keep moving and in communitation. Also a couple of the PoE bosses were not bad, I thought Quadron with his eye mechanic, it was fairly good. If you failed, aside from sunsingers able to rez themselves, there were other ways around the debuff such as reviving someone as the others are trapped or a striker could break themselves out with their own super. At least in this fight, we got flexiblity and means to rebound without the main tool we needed. It was more a fight of endurance and finding time to pot shot quadron while focusing on the eye and hobgoblins, mainly the major ones. The other good one in my opinion was the forever eater, low life but regenerated quickly, it was a decent inversion of what we had commonly, he was very very frail but healed very fast, it was rather a case of, hurt him, kill the "food" then adds, then back to him. Take his life down over time, try to prevent him from healing greatly. But these fights also had their flaws, technical and gameplay based. Atheon was plauged with glitches like the pretorans regerating life or the players not coming out of the warps. Crota, seemed lazy and irratic, like there wasnt any pattern. Sometimes he would move and other times, he would stay still, not to mention the cheesing stuff. Otherwise on hard, the aspect of no life regen at all (unless items like red death or powers like drain, etc) and instant rage, forcing a wipe instead of still giving you a chance, its kinda a cheap way out, atheon rage at least allowed us to try and keep going and even win. Skolas, the burns were a problem, nuff said. Some stopped playing him at the time because they either didnt have a proper burn weapon or others wouldnt even allow them. Arc burn was seriously a bad idea. The fight was supposed to be hard, not impossible. This is also the bad thing that helped give rise to the "you need a gally or you cannot play" Not all the PoE bosses were that hard or even thought out. The cabal one was just, shielding type changed. Gulrot was easy, even on hard. Urrox was just stay in the air, get a defender titan to let everyone live. Solar burn helped everyone else and made it an easy fight. The problem is, when we have cases like the bullet sponge bosses, we dont want to just empty clip after clip into them. But they we have cases like Crota, where we must obey a specific mechanic that can end up being a deal where no one wants to be the guy that screws up. Thats why, out of the fights so far, perhaps the best example of being dynamic, phased, giving player flexibility and creativity, has been the templar. Why the templar? The entire encounter is from defending the confluxes, to stopping the oracles, to getting the aegis to appear, then the fight against the templar himself, was one where the fireteam has a lot of choice. -Do we stay in one area or move as he does? -Do we hunt the oracles or just depend on the aegis cleanse? -Do we split the team or unite it? -Do we hit the templar while we can try to block him? Those were all choices, even something as derpy as going snipers in the hills while one person played the special op down below to take out the shields while others sniped the oracles, least there was a downside and sense of failure with this one, in case an oracle was missed. Even when the templar enraged, victory was still possible, like against Atheon, but not against Crota. The templar gave us choice and vareity, but the rest were just much simplier or not as dynamic. When Oryx is there, we want there to be a set of menahcis that keep us going but also give us choice. Something varied but something that does more than just mindlessly shoot but not lean entirely on a specific mechanic either. I mean look at Metal Gear Solid, not asking for anything radical, but the game doesnt have you just unload on the bosses, they have you think and go around them. Use your tools, its always varied. Others like Resident evil 4, you have a choice between simply trying to use the enrivonment to limit item consupmtion or hell, you could unload on them until they died provided you had the resources. Even getting a free RPG would serve as a "free pass" if you wanted. One part in the castle gives you the chance to get a free RPG. Hell you could even just use the knife if you knew how and could win. Destiny itself, bungie needs to find varity beyond just shoot and move, the echo chamber, seems like a good idea in the right direction, even though its a PS exclusive. But thats what we need, mechanics that are a balance of shoot and something unique or keeping us going, like again skolas with the virus, that was a good mechanic for what could have been if it were a raid. So there are good ideas there, but we just dont need it to come back to being well, bullet sponging again. But the aspect of it always being open itself is not bad either. Give players choice, thats what we need.
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I don't have time to explain why I don't have time to complain :3
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[quote]You guys are being extremely difficult. Now, I will admit, the stream wasn't the best. But it was more of who was showing it rather than the content. The shield brothers strike looked fun. It's on a new destination, new taken enemies, and I saw the new classes in action. The two new bosses did attacks and abilities never before seen by anyone. It felt like the actually tried making these bosses feel different. "There's nothing different about the bosses. Still bullet sponges." Uhm, hello. Destiny is a [b][u]first person shooter.[/u][/b] By logic, everything is a bullet sponge. The only bosses in the game with "mechanics" is Atheon and Crota, which are both [i]raid[/i] bosses. And people complain that Crota is too short and underwhelming. If Bungie gave every strike raid like mechanics, you guys would complain that they're too long and boring and not fun. Strikes are meant to be engaging, entertaining, and rewarding. That's why we have strike playlists. It's meant to be something that you can do with randoms with no issue and promote progression and rewards. Now, look at this. Imagine if shield brothers had an Atheon mechanic where you had to get a buff to do damage. And this strike was put into a strike playlist. After a while, there would be posts all over the forum complaining that the strike was too tedious and long. You guys are complaining but you don't know what you want. You're just complaining just to complain. Me? I like Destiny. And the new stuff looks interesting. If youre always complaining about how Bungie lets everyone down and everything is garbage then leave and stop playing the game. No one is keeping you here. I'm excited about TTK. If you're not, then that's okay. Perfectly reasonable. So don't buy it and go invest your money in a different game. Don't sit on the forums and complain about a game you obviously are sick of, it just makes you silly and redundant. That's just what I think, anyways.[/quote] Every time I run strike list with random noobs, they hide and die. While I do all the work.
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Edited by BOBAKthePRODIGY: 8/28/2015 6:10:33 AMUmmmm.....it was Bungie saying they [i]weren't[/i] bullet sponges. ....and like you said, they [i]were[/i] bullet sponges. ....seems like more Bungie hype-speak. They must think their base is dumb.
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Agreed!
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It's already dumb to tell an entire community to stop complaining, but you expect everyone to agree on the good and bad aspects of the game? Complaints are good. They inspire change. I hope this community never agrees on everything, keep the game from becoming stale (too late)
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Bumped. Liked. Agreed. The complaining is out of control!
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I agree
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So basically we need to shut the hell up? Agreed.
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Well said. Erm...[i]typed.[/i]
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Edited by Tmacca: 8/27/2015 5:45:50 PMThank you oh great one! I feel the same! Im hyped for the vanguard suros auto rifle shown in the stream (everyone gets the vanguard pre order bonus if we pre order TTK, along side the suros pack. Its just orange foundery weapons with good perks but they look awesome on orange). Thank you for burning them butthurt scrubs. Bungie should update Variks to say this in PoE as a secret line like eris' ghost to open doors line in omnigul strike. Variks: butthurt crybabies must be dismantled, or death, yeeesssssss?
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bring our exotics along petition. need e signitures!!!! https://www.bungie.net/en/Forum/Post/149508897
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I love the look of the new strike. The only thing I found stupid was that shooting one of the brother's jetpack damages him. I think the jetpack should be like a shield, but if you damage the jetpack enough it would blow up. This would cause some damage and stop him flying around. This would give you more ways to beat him. Would you shoot the jetpack making the strike slightly longer but easier? Or would you go for slightly quicker shoot him upfront method?
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Why is this post so long?????
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[quote]You guys are complaining but you don't know what you want. You're just complaining just to complain. Me? I like Destiny. And the new stuff looks interesting. If you're always complaining about how Bungie lets everyone down and everything is garbage then leave and stop playing the game. No one is keeping you here.[/quote] This quote right here. There are plenty of games out there that aren't Destiny. I don't get why people "know" they're going to hate the game but they spend money on it anyways. What's the logic behind that? Why spend money on something you hate that you don't even have to buy? And I've read people call the new bosses "just more bullet sponges" and I've read people say that the new bosses "were taken down too quickly." ......which is it?
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*complains too loud for op to talk* Also what am I complaining about?
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Edited by Madlax72: 8/27/2015 4:18:56 PMPersonally I divide complaining into 2 categories. Constructive criticism and whining. The game is not perfect. I think we all agree. But the number os whiners in this forum grew totally out of proportion. Someone who is not familiar with Destiny must think that Destiny is total crap. But that's not how most people actually feel about it. That's why we see more and more people complaining about complainers :-) It would be great if the criticism we see would be more constructive and Bungie would actually open a dialogue with us. No company will reply to immature ranting. I wouldn't at least.
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never before seen? it was shown in the ttk promo video
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Everyone just stop, we can't complain anymore ok, we have to like everything Bungie does, if we complain it's because we're stupid and don't understand their great vision, to make Destiny great, by making a new game every year because the don't have a single plan.
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If it wasn't for those of us who bitched about the whole exotic re-level bullshit in TDB then HoW would have done it again. Maybe those of us who are bitching about our weapons being left behind will make a difference too. You're welcome.
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The thing is, you assume there is "one voice" and fail to recognize some people complain, some don't. Some complainers are complaining about one thing, while another group of complainers is complaining about another. For example, you are currently complaining about complainers in your current complaint which makes you as culpable for being labeled a "complainer". Then again, that which you complain about is not what your complaint is directed at, being you're complaining about other complainers in hopes to garner some kind of feedback from a different set of complainers that happen to agree with your complaint.
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[quote]You guys are complaining but you don't know what you want. You're just complaining just to complain.[/quote] Agreed!
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Edited by TheWagn: 8/27/2015 3:47:35 PMAlso it was on EASY MODE for everyone saying it looked easy. And Deej confirmed "raid gear" for strikes. Do you people listen? Rewatch the stream and listen carefully.
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I think they are the life blood of the forums. Imagine how boring it would be without them?
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You are aware people can both be excited for one aspect and disappointed in another? Prior to the exotics being left behind and this strike (which was Bungies fault for not using a harder difficulty) you would struggle to find a negative post about the taken king (internal pricing and people concerned if the content justified the price was all that existed.) The forums implode because people are both excited and concerned. That's the same reason people do not want to leave the game.
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You are the same people that deleted all of the no exotics left behind post. If you dont agree you dont want to hear it. Sad