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8/26/2015 9:24:14 PM
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No need to measure, it is evident to anyone reading who is or isn't intelligent. I'm not sure where you even came to that conclusion that I was measuring intelligence anyway. Vulgar vocabulary doesn't equal intelligence. I think you let your own cat out of that bag. Regardless - the abilities I was referring to were the character traits of each subclass or weapon (as you alluded to, of either having one of the characters or carrying one or more the commonly used weapons in PvP), not your personal abilities. Bungie created these formulas with various levels of advantages and disadvantages. The players simply use them. If there is a magic formula that works for many, why is wrong for them to use it? And - in my world, I wouldn't create such an unbalanced game, with obvious character traits or OP weapons. But Bungie did. So players must play the game as Bungie decided. Not you. Not me. If there is a formula that works for someone, and I cannot beat it, clearly the issue is not with my opponent, but with me. I must adjust to succeed, or I will be relegated to defeat. Now - those adjustments can be many things - different weapons, different characters, different traits, different tactics, different fire team (if using teams), etc... Some have posted on here the many ways to counter certain load-outs. It appears that your issue is not with the players that are operating with a given set of parameters, but the maker of those parameters that permitted them to. How can we hold against the players their ability (and choice) to use something or not? Who are we to judge players in a game they want to play in a different way than we do?
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  • If there is one superior way to play the game that is the problem. You can't have variety and individual play styles if everyone is doing the same thing, since it would be superior. Bungie didn't design this game with "this is the best way." They wanted a little individuality.

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  • While I agree with this premise, this isn't what they designed. Are people suggesting that Bungie didn't test this model extensively before releasing? That would imply they don't know how to design a balanced game with variety. And this would then lead to constant adjustments, in an attempt to fix this. Surely after the first few tests (before releasing the actual game), this behavior would be modified enough that balance would be restored, right? Either that, or sales are on target, and Bungie doesn't care until next DLC purchase.

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  • Well... You have a point, but there are some quirks that they missed admittedly

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  • Of course. And you probably noticed the intended slight satire of suggesting Bungie can't develop a game properly. This game has so many good things going for it, which is why we see complaints. If we didn't care, we'd just pick up another game. I want to enjoy every aspect of this game. I'm remaining hopeful. I'm hoping Bungie continues striving toward a balanced PvP game. I believe the hardest object to consider in engineering is human behavior. Entire industries exist because of odd human behavior and tendencies. I hope they get it right. Thanks for reading all of that gibberish of mine.

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  • Lmfao what a waste of time you are.

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