I found this: http://www.gameinformer.com/b/features/archive/2015/08/19/head-of-the-class-bungie-breaks-down-destinys-new-subclasses-and-abandoned-fourth-class.aspx
This kinda confirms, that the classes were, in some form, already designed and implemented before launch, doesn' it?
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I would say yes it was a thought but that does not mean it was meant to be implemented in the initial release. That is all I was saying. I was really looking forward to the original idea they had put out before launch about being able to lock in a subclass but that never made it to the final build.