[quote]I'm not saying adding in PVP stats would be easy or not consume resources for development[/quote]
[quote]Bungie will never create a PVP stat table because that requires math, and math is hard! If you need proof, just take a look at their TTK pricing for UK and Sweden.[/quote]
My response was literally to your "spoiler" text. Because frankly, I've heard similar comments in the past from people that think changing the entire foundation of the software is just "math" or "changing a few symbols" so I get touchy when I hear that. It's hard to tell how serious one's comment is from an online post.
[i]"OK, thanks for making a CMS that publishes HTML pages... now change it to a CMS that generates and emails PDF files with charts you calculated on-the-fly. It's just changing a few things around, right?"[/i]
In this case, the change you proposed is more than a simple little table and some "math".
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I understand it's more than just a change of simple math. It was more of a hyperbolic joke than anything else. My point still stands though. The entire system of pvp could be handled with the implementation of a new system of double stats for each weapon, or an increase in stats that are on pieces of gear specifically designed for pvp. Separate the stats out, spend some time allowing the community to test those changes in an appropriate testing environment, and actually listen to the feedback presented by those community members instead of making half-assed or arbitrary changes to existing assets on live servers and waiting for the inevitable bitching and moaning to come down on them and pretend like it's all done in the players best interest.