I'm in full agreement that Destiny's Year One weapons need to be pushed aside for better, well balanced weapons.
Here's the thing, I thoroughly enjoy RPGs. Destiny is an RPG (don't try to deny it, the similarities are obvious), but unlike other loot-driven RPGs, the one major thing that Destiny got wrong, was the reliance on one weapon or another. The game just did not have enough variety for a player to FIND the next best thing.
If you look at titles like Borderlands and Diablo, the loot and variants of weaponry, was abundant all the way through to end game content.
Destiny Year One had you hit the wall at level 20, before advancing FOURTEEN more levels, nursing the same pistol, same shotgun or rocket launcher.
It didn't take long to Squeeze all of the skills out of those weapons. For end-of-game weapons, they were complete after only a week or so of use.
Those exotics became crutches rather than extensions of a players skill. Want to dominate PVP? Cheese a player with Thorn.
Want to kill that raid boss? Everybody launch wolf pack rounds!
While yes, raid bosses take skill and the need to kill them quickly is there, now (especially with Xur's recent fire sale) everyone has a Gally and they're used for the most piddling of boss encounters in the game.
Bungie NEEDS to do away with heavy reliance on one weapon and needs to bring in all manner of alternatives. What's more, personally I think people should be more open to trying new things.
That is all.
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