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#feedback

Edited by WALMO13: 8/24/2015 8:30:14 PM
3

*THE LEVELLING SYSTEM*

I am loving where this game is heading, high levels, more raids, more strikes, the new addition of needing XP to level up I think is needed. I think the major problem that lies within Destiny is gear and levelling system. It seems that every new expansion pack is simply going to be a release of new gear, with better stats which their is nothing wrong with. But I think in order to make each piece of gear more valuable and make it seem more worthwhile keeping hold of it I think there needs to be a major change to the levelling system. Higher levels are simply still going to be too easy to reach and this means when acquiring new gear it gets disregarded very soon after, which will be very evident in the next update 'The Taken King'. In my opinion the game needs many more levels , much higher than 40 , for example 100 levels. Although this may seem extreme, if there were say 10 levels as a milestone, and at each milestone you could acquire new and better gear, this would make each piece of gear much worthwhile. Legendary gear could be ranked into different classes, rather than simply just one class which is legendary gear. Then also make potentially a new class of gear , maybe 'heroic' or something, which is only awarded in very rare circumstances. I think these sort of additions would give each player more to work for rather than simply dismantling most weapons and armour when a new update is brought out. Please feel free to comment!

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  • At the rate it's going now, look for Lvl 100 in year 10. That and everything else is obviously out of our control, and subject to change on a whim. There are, unfortunately, many great ideas that go unnoticed or get no acknowledgment when they are implemented.

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