But the fun part shouldn't be about using a different hand cannon from Fatebringer, it should be in the difference of missions, enemies, and leveling.
Using weapons, in a small coral of what we can use, (hand cannons, snipers, scouts, autos, pulse, fusion, rockets, machines, etc...) should be looked at as a standard element of the game, without any critical analysis of its boredom.
Shooting is shooting.
Different enemies and different objectives between DLCs is all that matters for boredom.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.