That doesn't make any sense.
How does shooting a hand cannon have any difference from shooting another hand cannon, other than absolute carnage. There's nothing "boring" about shooting the same guns.
What's boring is running the same monotonous missions on the same maps week in and week out.
People are confused on what boring is.
In Halo, you shot the same weapons all the time, and people didn't complain about that.
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I did. Alot. Halo you always spawned with the same weapons, and i had to constantly change my gamemode to have fun.
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But the fun part shouldn't be about using a different hand cannon from Fatebringer, it should be in the difference of missions, enemies, and leveling. Using weapons, in a small coral of what we can use, (hand cannons, snipers, scouts, autos, pulse, fusion, rockets, machines, etc...) should be looked at as a standard element of the game, without any critical analysis of its boredom. Shooting is shooting. Different enemies and different objectives between DLCs is all that matters for boredom.