[quote]For those of you following Destiny even around the first initial reveal in February 2014 and at GDC Conferences, you'll know early on Bungie talked about the mechanics of Destiny is expected to change over time.[/quote] I can only hope that the fact that Ice Breaker, Gjallarhorn and many other "overpowered" weapons are getting frozen in time means that enemies/bosses won't be bullet sponges anymore and we'll actually get more attack patterns coming from them.
The whole level design team needs to rethink the way they present us waves over waves of enemies in these static maps. Right now, Destiny is just like Firefight mode from ODST/Reach, i.e. enter a map and send 2-3 waves of enemies before continuing. This has to stop, in some ways! Give us interesting encounters like you guys used to do, I miss those "multiple ways to deal with stuff" philosophy old Bungie games had.
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I am also curious on how strikes and raid encounters change in year 2 content because some of our "go to" weapons won't be up to par at least for now, in terms of power level. It will be a different mindset.