I'm very happy and excited about the long overdue changes coming to PvP and weapon rebalancing, but many of the changes do nothing to positively affect PvE. I'll outline a few things that are way too weak in [u]high level PvE[/u]. My proposed changes are only for PvE, specifically end game activities like Nightfalls, Raids, and Strikes. This has absolutely nothing to do with Crucible.
[b]Supers[/b]
Specifically Arc Blade and Golden Gun, but really Fist of Havoc and Nova Bomb too. The only supers that feel powerful enough to be called supers are Radiance (because it's a free res) and the Bubble, which is without a doubt the most powerful PvE super thanks to its flexibility and Saint-14 combo. It makes almost all fights a complete joke, and more than serves its role as a defensive and supportive super.
Arc Blade/Golden Gun, which by comparison are offensive supers, offer much worse results. Especially Arc Blade, where it takes basically the whole super to kill a Major Captain/Knight. (And that's assuming they don't kill you). Here are some proposed changes:
[u]Arc Blade[/u]
•2x Damage
•Give "QuickDraw" to Gunslinger's and replace it with a perk that allows you to spawn 8 orbs in one Arc Blade
Goals: Allow Bladedancers to actually be useful in non-Crota related PvE for once. Allow us to actually help out our teammates by producing a respectable amount of orbs.
[u]Golden Gun[/u]
•Allow the Golden Gun to cause crit damage
•Boost to base range
Goals: Give the DPS related class some real damage.
[b]Weapons[/b]
Next are Fusion Rifles, which got hit hard in their accuracy and spread from 1.1.1. This theoretically lowers their damage because more bolts miss the intended target. This is a problem because Fusion Rifles are the only weapon type that don't fire immediately upon request. A charge time severely limits their DPS. Here are my proposed changes:
[u]Fusion Rifles[/u]
•10% damage boost to AI combatants
•Ability to cause precision damage
Intended Goals: The precision damage would make them more fun to use and introduce new strategies in using them. Besides, every non-traditional FR can crit, so how come the traditional ones can't? They all fire energy stuff.
Next are some exotics that could use their own individual buffs.
[i]Queenbreaker's Bow[/i]
•Increase the precision modifier to match snipers
•General FR damage buff as well
[i]Dragon's Breath[/i]
•Increase the radius of the solar grenade only on this rocket
[i]Pocket Infinity[/i]
•General FR buffs listed
•Subsequent shots should not suffer any damage penalties, similar to Fourth Horseman
[i]Plan C[/i] (One of my favourite exotics in the game)
•General FR buffs listed
•Executing a successful "Plan C" kill should either a) cause double damage against minions of the darkness. b) spawn an orb of light. or c) Both.
[i]Super Good Advice[/i]
•Small stability increase
•Slight boost to damage
[i]Patience and Time[/i]
•Alongside the invisibility, it's exotic namesake perk should come with an enhanced version of Final Round to encourage going through the whole mag
•Take a Knee should be a free perk that comes unlocked with the base gun, encouraging actual patient sniping
[b]Abilities[/b]
My only gripe here is invisibility. It needs a major fix or something because half the time enemies still shoot you OR fallen rifles still track you.
Please Bungie overlords, hear our prayers. Patch 2.0 fixes a lot of problems, but as you can see there are plenty more need fixin'.
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Golden gun is currently the most flexible offensive super in the game depending on which 3 exotic helms are worn. Never mind nighthawk stacking with weapons of light....