If each elemental sub class went to war who would win? (Ex. Defender, VoidWalker)
RULES:
-War takes place in a large hill filled field.
-Includes new subclasses
-No defender orb tactic, no waiting till the end with self resurrect. [spoiler]PLEASE REPLY YOUR REASON![/spoiler]
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I personally believe Void.
Reason being: Defender shields, nova bomb for any range assault, and precision bow sniping. (Also OP grenades)
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Very good points with solar and void! Looks like arc has little chance.
edit: WHO AGREES THIS SHOULD BE A GAMEMODE?
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I feel Void. The combination of the subclasses there feel more prepared for a war setting. Defender - front line defense (think mobile cover instead of trenches, sandbags, solid cover). Voidwalker - artillery. Plain and simple Nightstalker - this entire class hinders enemy advances and is a damn good substitute to a sniper over a gunslinger (one of the perks gives you 3 shots, just like a gunslinger, AND it removes other supers). Solar really has no defense and only two of the supers are offensive based (sunsinger wouldn't do to great in a full war setting). The golden gun is a good match for shadow shot, but the Hammer requires closer proximity to be super effective, even with its range attacks. Arc....the whole group requires close proximity. It gets torn apart.