JavaScript is required to use Bungie.net

#feedback

8/18/2015 6:15:43 AM
10

Many things in the game need major PvE buffs

I'm very happy and excited about the long overdue changes coming to PvP and weapon rebalancing, but many of the changes do nothing to positively affect PvE. I'll outline a few things that are way too weak in [u]high level PvE[/u]. My proposed changes are only for PvE, specifically end game activities like Nightfalls, Raids, and Strikes. This has absolutely nothing to do with Crucible. [b]Supers[/b] Specifically Arc Blade and Golden Gun, but really Fist of Havoc and Nova Bomb too. The only supers that feel powerful enough to be called supers are Radiance (because it's a free res) and the Bubble, which is without a doubt the most powerful PvE super thanks to its flexibility and Saint-14 combo. It makes almost all fights a complete joke, and more than serves its role as a defensive and supportive super. Arc Blade/Golden Gun, which by comparison are offensive supers, offer much worse results. Especially Arc Blade, where it takes basically the whole super to kill a Major Captain/Knight. (And that's assuming they don't kill you). Here are some proposed changes: [u]Arc Blade[/u] •2x Damage •Give "QuickDraw" to Gunslinger's and replace it with a perk that allows you to spawn 8 orbs in one Arc Blade Goals: Allow Bladedancers to actually be useful in non-Crota related PvE for once. Allow us to actually help out our teammates by producing a respectable amount of orbs. [u]Golden Gun[/u] •Allow the Golden Gun to cause crit damage •Boost to base range Goals: Give the DPS related class some real damage. [b]Weapons[/b] Next are Fusion Rifles, which got hit hard in their accuracy and spread from 1.1.1. This theoretically lowers their damage because more bolts miss the intended target. This is a problem because Fusion Rifles are the only weapon type that don't fire immediately upon request. A charge time severely limits their DPS. Here are my proposed changes: [u]Fusion Rifles[/u] •10% damage boost to AI combatants •Ability to cause precision damage Intended Goals: The precision damage would make them more fun to use and introduce new strategies in using them. Besides, every non-traditional FR can crit, so how come the traditional ones can't? They all fire energy stuff. Next are some exotics that could use their own individual buffs. [i]Queenbreaker's Bow[/i] •Increase the precision modifier to match snipers •General FR damage buff as well [i]Dragon's Breath[/i] •Increase the radius of the solar grenade only on this rocket [i]Pocket Infinity[/i] •General FR buffs listed •Subsequent shots should not suffer any damage penalties, similar to Fourth Horseman [i]Plan C[/i] (One of my favourite exotics in the game) •General FR buffs listed •Executing a successful "Plan C" kill should either a) cause double damage against minions of the darkness. b) spawn an orb of light. or c) Both. [i]Super Good Advice[/i] •Small stability increase •Slight boost to damage [i]Patience and Time[/i] •Alongside the invisibility, it's exotic namesake perk should come with an enhanced version of Final Round to encourage going through the whole mag •Take a Knee should be a free perk that comes unlocked with the base gun, encouraging actual patient sniping [b]Abilities[/b] My only gripe here is invisibility. It needs a major fix or something because half the time enemies still shoot you OR fallen rifles still track you. Please Bungie overlords, hear our prayers. Patch 2.0 fixes a lot of problems, but as you can see there are plenty more need fixin'.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Last time I checked golden gun did more damage if you hit the critical point, no it doesn't turn yellow however it does more damage, learned thus on skolas a few months back when I first got the night hawk, I was surprised. Tested it on other adds and it seemed to repeat the pattern. As for arc blade, it is a super that if used correct can be used to kill every standard enemy in the area and produce 8 orbs off around 24 enemies (red health) Fusion rifles I've had varying results with the crit damage (also not indicated yellow) sometimes I'll get a higher than normal hit, 6 numbers maybe 460 while 1 is 590. Maybe due to range mechanics but idk I don't seem to be changing range that much. Should be further tested I could be wrong like I said but I do know I've seen significantly larger numbers for no obvious reason for both fusion and gg. Will further test when I get off work

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon