Idea 1: Tactical skirmish/elimination
Basically skirmish on combined arms maps. I think it would add some need for strategy in the pvp scene. There would also be a lot more explosive hazards scattered around the map. Revives would take more time to become available. This is a pretty simple one but I think it could work.
Pickpocket rumble: ok. So baseline idea: stealable points. How it would work is this: each player starts the match with 500 points. Killing a player takes 100 of their points. The more points you get, the more importance is placed on killing you. At 1000 points the radius for you appearing on the motion tracker becomes greater. At 1500 each other player gets an advanced motion tracker. At 2000 you receive a special color on the motion tracker so they always have a definitive idea of where you are. At zero points you get a buff called desperation, which means your next kill steals 200 points from the victim instead, and a debuff called susceptible, which means your movement speed and handling are reduced. Supers would be disabled. First player to 2500 wins.
So whaddaya think? Worth playing? If you have ideas, comment below!
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The tactical 3v3 would be too slow. The elimination matches would go into overtime every game, and no team would hit 5000 points in skirmish.