Right, like spawn adds right at cheese spots. They do it to us in PoE by teleporting us for sticking around too long in one spot/area. They could come up with creative fun solutions to make things challenging, but they for the most part don't. Again, I don't care about the nerf at all, to me, it's just a sign of more of the same bullet sponges in TTK. Hopefully learning the puzzles/mechanics will be a fun experience. Then teaching others. Seeing new areas, triggering boss battles, it'll be good. I certainly like the quest driven model of HoW for its story missions. It helped provide a more cohesive progression through the DLC. Specific and purpose based missions.
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