[b]The engines of The Exalin Carrier fire up, and the ship starts heading for orbit.
Turrets, both automated and manned, destroy the enemy ships, aided by ally craft.
We escape orbit, and I start plotting Warp coordinates, but several Auto MECH have invaded the hull, targeting anyone with a Genesis signature.[/b]
We got intruders on the 2nd deck.
Looks like their heading here.
We need to intercept them before that happens.
[b]I leave my Scouters to finish up, and set all turrets to auto.[/b]
English
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*through comms.* Cephalon: "there's a breach North side. Akkar and I are heading to contain enemies..." Akkar: "and to fuk up these sons of btches."
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Edited by Kain The Slain: 8/11/2015 8:37:08 PM[Jacklyn]"I'll go take care of the intruders"
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Be careful.
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[b]she nods, turns invisible and runs to where the intruders last where[/b]
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*Nuclear Probes keep Pace, but are a few clicks behind. Warp Speed (Lightspeed or whatever you feel like calling it) can escape them, but MECHS have invaded the engine room and have deactivated it.* *10 Minutes until impact*
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[i]Warp Preparation interrupted. [/i] What? How! [i]Intruders detected in the Engine room[/i] Dammit! [b]I rush towards the Engine room[/b]
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*MECHS have taken it over, they detonate upon impact, you must either attempt to counteract this or amp the drive after their destruction, the latter will destroy the warp drive after use.*
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Sigh..... [b]I wait for the MECH to detonate, then set the Warp drive to overload[/b] I'll be sure to bill whoever f***** up my Ship.
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[quote]Ill be sure to [b]bill[/b][/quote] [spoiler]ayy lmao[/spoiler] *It activates and comes out at [Wherever], but it is scrap now. However, The battered ship is safe.*
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Edited by EvoTymes: 8/11/2015 8:54:44 PM"Not me."