I understand its just hand cannons seem more viable than an auto rifle on anomally or cauldron even shores of time and blind watch since all the maps are usually close range
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Edited by Un1337ninj4: 8/11/2015 2:25:19 AMAye, and that's where we get to the Auto buffs. Note that the HandC and Pulse changes also give more viability to Scouts. With the coming changes the effective RoF most will experience with HandCs will be decreased to some degree, that said Autos as a whole will lie within the .75-.95s TTK range that all Legendaries sit currently outside of the High and mid-Impact Pulse Rifles. That, and with less Range and Stability generally brings a faster TTK when not accounting for perks which is probably the only really good side-effect of the 1.1.1 Auto balance change. (Meaning, while the Regime will remain the easiest to use and the best hands-down for ranged encounters the Necro will have a damage lead over it, after the patch the TTK difference will be .77s-.95s, Given the player can keep within range to deal that damage out of drop-off and land the crits. This translates in PvE as well where the DPS lead High-RoF models have over the max Impact models is 22.5 damage base per-second. Legendary HandCs currently have a gap of .73 or .86, max Impact models making things complicated as their TTK is either .5s or 1s based on target Armor.)