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#feedback

Edited by HELP1NG HAND: 8/7/2015 4:57:02 PM
33

The issue with Qodron

The fight against Qodron is fundamentally different from any other fight in the game. If that was intentional or isn't something you feel should be changed, then save yourself some time and don't bother reading any further. The issue with Qodron is that the adds spawn on a timer. The containment fields also drop on a timer. The Eye of Qodron spawns in the same increments, determined by the same timer. Because of this, your fight isn't against the adds, or even against the Boss. Your fight is against the timer. You must wipe out the adds very quickly, because more are going to spawn shortly. You must locate and kill the Eye of Qodron, because without the jailbreaker you are going to be in pretty big trouble once the timer runs out. Once you manage to accomplish all of this, you have to throw some damage at Qodron himself before you get locked in containment, and the timer restarts. This is the issue. You are always in a frantic race against the clock. It is fundamentally different than any other current boss fight in the game. The fight isn't fun for me, nor for anyone who I have played with. Its not a good time or something that we look forward to. Its a pain, a chore, a very frustrating experience. When we finally beat the encounter, we don't celebrate, or feel accomplished, we are just glad that its FINALLY over (because it takes [u]forever[/u]). If the system ran on Qodron's health meter instead of a timer, it would be different. Or if more than one eye of Qodron spawned, it would be easier to beat the clock. I am not looking to have bosses handed to me, but I don't want to wade into an arena where I don't have to fight the boss so much as fighting the arena itself. I don't know of anyone who actually enjoys going up against Qodron, save for those folks who are so incredible at the game already, that they have to invent ways to be challenged. Please change the add/eye/containment cycle, so it runs on Qodron's health. Or have multiple eyes spawn so they are easier to find.

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  • The cycle isn't the problem. The problems that make the fight tedious are: 1. The "Eye" spawns are inconsistent. So (especially that first cycle), you can find yourself contained...and yet you've never even SEEN the Eye. Whic is frankly unfair to the player. 2. The path that the Eye takes to get into range is inconsistent. Sometimes it will spawn left. Sometimes right. sometimes it will climb over the platform to get to you. Other times it will take a leisurely walk around it. 3. The Eye doesn't stand out enough from other adds. Given the sheer number of adds....and that most of them are Hobgoblins that can snipe you from anywhere in the arena. The Eye is too hard to find within all that chaos. Especially when he decides to walk AROUND the platform. He is very easy to lose....or never even see at all. You aren't whining. The problem with the Qodron and Skolas fights is that Bungie spent too much energy making them difficult....and not enough time and energy making them FUN.

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