Imperial Javelin
"The Sith cannot wield power quite like this"
Exotic special weapon for Warlocks. This is based off of the dual tipped staffs that the Imperial Guards wield from Star Wars. What emits out of the ends depends upon which subclass is active.
This weapons works like a spear. Melee button will stab where you are aiming. Trigger button will cause you to dash forward slightly in the direction you are facing(range of dash is slightly shorter than the sword bearers Sword but can be used while Warlocks glide is active to give it extended range)
Perks: Triple Threat([initial perk] this weapon does Solar damage with Sunsinger equipped, does void damage with Void walker equipped, does Arc damage with Stormcaller equipped), Cascade(This perk lasts for 5 seconds), Icarus, and Mage's Catalyst ([perk does different effects depending on subclass when super is active AND MUST be held in hands while super is active for effects to be active];
{Sunsinger} Grenades can be thrown farther, Melee ability will become activated on melee hit during super, and Song of Flame radius is increased by 10% [Song of Flame must be equipped], Radiant Skin causes over shields to be activated on allies within a certain radius [Radiant skin must be equipped] OR by activating super again, Javelin can be thrown and a large AoE flame orb will appear in its place if a downed Guardian is there, they will be revived with full grenade and melee ability and charge a fourth of their super immediately [this ability can revive multiple Guardians if they are within the AoE, it can only be activated once per super, CANNOT be activated if user revived themselves using Fireborn and Fireborn must be equipped in order to be used]
{Voidwalker} Activating super will cause Javelin to be infused with Void energy and be thrown as the Nova Bomb and be thrown in a straighter path. If Nova bomb hits a target before it hits the ground, an Overpenetrate ability will activate, target will be killed and Nova Bomb will continue until it hits the ground or another target; Vortex's AoE will last for 10 seconds and radius is increased by 5%(Vortex must be equipped) Scatter Nova bombs will travel slightly farther and all can activate Overpenetrate ability(Scatter must be equipped) or Lance will fly straight and very quickly and Overpenetrate can happen twice (Lance must be active)
{Stormcaller} Super can be active again so Javelin can be thrown and become a giant arc grenade and electricute nearby enemies while super is active. Landfall ability applies to Javelin as well[When super is cast cause a devastating Shockwave around you](Landfall must be equipped), Superconductor will apply to Javelin as well[Stormcallers chain lightning capability is doubled](Superconductor must be equipped) or When Electric Glide is activated [When L3/LS is pressed, you will teleport a short distance in direction you are facing] you will leave a brief AoE in your wake and if it is close to the Javelin, chain lighting will apply and it's distance can potentially reach further away (Electric Glide must be equipped)
Advantages: Gains a new weapon type, Allows Sunsinger to become a serious support threat in Raid and Crucible if not shutdown immediately, Voidwalker can easily gain more kills, Stormcaller can be a serious crowd control or defense threat,
Disadvantages: This weapon will need some adjusting since it has a different moveset than the swords we are used to, requires skill in order to be used to its upmost potential, Not a superb weapon along the lines of regular abilities (these may change if new abilities for weapons or relics come out)
[spoiler]This is subject to slight changes since we don't know everything about Stormcallers and the new weapon types[/spoiler]
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