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For me super pox is better. I got a hopscotch earlier but I broke it down, I had reactive reload and secret round. Sure the bonus damage is good but my super pox has glass half full and field scout. So that's 42 rounds initially and 21 of them are bonus damage which in some cases is the same number of rounds standard on pulse rifles. So its like having an entire mag of bonus damage. The stability was better on hopscotch but I've been using pox so long it makes no difference. My opinion is biased but I feel like it is still a decent explanation.
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I gotcha. I never had this weapon, so I can't compare it. But I just like max stability on my Pilgrim. It's on my Hunter, if you want to take a look. I think, it's a beast. :)
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Edited by Grim6I9: 8/9/2015 1:02:39 PMNice! You definetly got a good roll, I wish I could swap out my hip fire accuracy for pretty much anything else, preferably full auto, but Ive messed around with headseeker on my allfate and I loved it MOST of the time. the auto aim seems to get ahead of itself sometimes in this game but if you've adapted more power to you lol never gave me too many issues pvp wise unless I came across a crowded door way or choke point, then it seems to jump on its own which lead to many assits for me lol
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You can't get Full Auto on a PR. And some people say, Headseeker is a wasted perk on a 2 burst kill max stability PR, but I like it.
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Ummm... Bad Juju?
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You can't re-roll it was what I meant.
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Ahh. That makes more sense.
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There are a few super poxes with full auto. I wish I'd taken a screen shot so I could show you, but there are a few people on the forums with one. But you are right about rerolling for full auto.
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[quote]There are a few super poxes with full auto. I wish I'd taken a screen shot so I could show you, but there are a few people on the forums with one. But you are right about rerolling for full auto.[/quote] I got 3 little words full auto field scout and glass half full
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That's a roll I could stand behind!
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Yeah, I meant that you can't re-roll it.
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Now don't get me wrong headseeker isn't useless lol its just the auto aim that goes haywire from time to time. Like if you're shooting at someone and they are about to eat those last rounds but someone else runs past the reticle and the gun starts to track them by mistake. My aim assist setting is off but that still happens from time to time with all my primaries, it just felt like it happened a little more often with headseeker. But its an excellent perk for suppressing a crowd. Imagine being able to combine headseeker with firefly and explosive rounds. I know that's currently impossible but I feel like that would make for a great time lol
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Nice! You definetly got a good roll, I wish I could swap out my hip fire accuracy for pretty much anything else, preferably full auto, but Ive messed around with headseeker on my allfate and I loved it MOST of the time. the auto aim seems to get ahead of itself sometimes in this game but if you've adapted mode power to you lol never gave me too many issues pvp wise unless I came across a crowded door way or choke point, then it seems to jump on its own which lead to many assits for me lol
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Yes, this ^. The HP excels at almost every stat (base), and is unique with the 100% stability and increased aim assist (depending on the roll you go for).