Nonsense. You are conflating two unrelated aspects of the article and pretending that they are the same. They hired people who hated certain parts of Halo and wanted to improve it in their own way--nowhere do they say what parts they hated. Frankie's comment was about bringing in talent that holds multiple perspectives, which any rational artist would tell you is a sensible mentality to have to avoid creative stagnation. They then went on at a later point in the article and said that they scrapped an early idea for being too traditional, but no where does he say that they scrapped the idea because the people they hired hated Halo or its traditional gameplay. Wanting to do something creatively different from your predecessors is far different from wanting to dismantle what they built because they hated it.
Even beyond that, 343i went on to admit the mistakes they made with Halo 4 and worked to bring Halo 5 back to its more traditional roots, so why is this conversation even being held? It's a dated conversation. Unless you can factually verify where they said they hate traditional Halo gameplay, in opposition to all of the comments that have been made in[i] support[/i] of traditional gameplay (Josh Holmes saying that one of the best things about Halo is that combat doesn't come down to who shoots who first for example) than your entire argument is being pulled out of a dark crevice. The original creative director of Halo 4 quit because, and I quote, "The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavor through." So sure, 343i scrapped a too traditional idea--probably to avoid the aforementioned creative stagnation--but they also moderated how far from traditional they were willing to go. They went too far anyway of course and have been reigning it in since.
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