Not if the damage cap goes up. I like the way that the weapons I have perform. I've gotten used to them, and I'd like to take them into end game content with a relevant damage model. I don't want to have to use a gun I hate just because I need to deal more damage to Oryx, or whoever the hell we'll be killing this time around.
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Then they will kill things .05 seconds slower. I'm really tired of trying to convince people it isn't a big deal, so I'm just going to let them see in time that it isn't as big a deal as everyone is making it out to be.
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Well, if you can show me the math for that, I'd be more than happy to admit that you're right, if you're right. If it is only a .05 second difference, or even a .5 second difference, I likely won't notice it. You are right in that I wouldn't notice or mind if the figure you've given is accurate, you just have to prove to me that it's accurate. Or at least point me in the direction of the relevant info.