The Dreadnought
"Watch the Skies"
(In terms of looks think of a shoulder mounted cannon based off the artillery of [you guessed it] a Dreadnought or Battleship) This launcher will be attatched to you via shoulders and back. Right arm will become plated in grey armor[looks only] and character will hold a laser targeter (which will constantly be pointing a laser in the direction you are facing)
The Dreadnought will have two firing modes, standard (aiming down sights[before main perk] or without will cause cannon to aim horizontally and fire at target) and it's main perk Ballistic Missile
Perks: Heavy Metal([initial perk] Movement and jump height is decreased by 15% and recoil while being fired upon is decreased by 50%) Kinetic([initial perk] This gun does Kinetic damage) Tracking, Snapshot, Javelin, Support Crew (Launcher has a chance [5-10%] to rapidly refill magazine when rocket does not hit it's intended target [regardless of if it kills target from blast radius, different target or misses entirely], and Ballistic Missile (aiming down sights will highlight target for you after it is targeted [The buff "Target aquired" will appear for the duration], you then have 15 seconds to fire your rocket. Regardless of where your aiming, cannon will aim up and launch rocket in the air causing a shower of bright red lights to appear [it will explode just before a ceiling or a certain distance in an open space] and a rocket will then aggressively seek out your target at 20% slower velocity [unless Javelin is equipped] This methods works poorly in tight areas and low ceilings but rocket will adjust to avoid objects if possible. Upon detonation, blast radius is increased by 75% and getting three kills will cause area to be shrouded in radiation for twenty seconds harming opponents similar to poisoning)
Advantages: Looks pretty awesome on your guardian (giving a mecha theme to it), excellent for getting multiple kills and crowd control capabilities in PvP and PvE, rocket will do its best to reach target at all cost avoiding objects and structures until target is within sight, Velocity on standard aiming is high, good Blast Radius, rate of fire is decent, Ballistic Missile perk can be shot one after another gaining a total of two to three rockets seeking targets (giving the speed of reloading and firing along with tracking and killing target)
Disadvantages: Very slow reloading, Ballistic Missile perk is useless in enclosed maps, recoil is massive, amount of ammo held is small (4 rockets max and only gain 1-2 per pick up in Crucible), causes speed and jump height to be decreased
[spoiler]You will be seeing me with more ideas eventually[/spoiler]
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