Your first sentences proved my point, you had to use the word "action" which is in fact a genre. Portal is an FPS, which should tell you that it's a style and not a genre. Plus you mentioned lack of customization, but not all RPGs have customization. Think FF7 or God of War or Zelda, or Shadows of Mordor, where you are all EXACTLY the same character, but they all are "action RPGs"
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Edited by TeddyBundy: 8/6/2015 7:17:34 PMSo you're saying every game is a RPG when you play a character...ok. That's not what determines a RPG but who am I to say. FF is a RPG because you play different Characters with different roles. Zelda is NOT a RPG, it's an Action Adventure just like Metroid but with a different point of view. Portal is NOT a FPS. It's a First Person Puzzlegame. Doom is a FPS, Halo is a FPS, Destiny is a FPS with crossover elements. Deus Ex is a FPSRPG for example.
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FPS style you are referencing: Doom- linear campaign Halo- linear campaign CoD- linear campaign BF- linear campaign RPGs Skyrim- nonlinear Borderlands- nonlinear Final fantasy- nonlinear Mass effect- nonlinear Etc Destiny is not linear and thus does not fit into the categories with the other traditional "FPS". It has dungeons and raids which are not items found outside the RPG genre. It's pretty obviously just an RPG that happens to be from the FPS perspective. As I stated in my first comment, it's the style not the genre
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No, Destiny is WAY more a FPS than a RPG or anything else. It's like Halo with single Missions besides the linear main story you can also play cooperatively. In the end you're just shooting stuff from First Person View without any thought of the role you are playing...because you literally have no role to play. Hell, eben the Masterchief is more a role you can identify yourself with than any nonamed guardian.