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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • All that writing for nothing. Reality is, you will in fact be moving on, because that's the way it's going to be.

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    • I agree with your second point, but disagree with the first. Weapons in Destiny aren't nearly as personal as you'd think they'd be (except for exotics, which I assume are coming with us). You could hand me any legendary, and I could pick out 3 or 4 other guns that perform nearly identically to it, to the point where you wouldn't honestly be able to tell the difference if the weapon switched skins with the original. So while you're favorite gun may not be coming along, a re-skinned version of it will be. I'll admit this doesn't apply to all raid weapons (like Fatebringer or Black Hammer), but that's all the more reason why they [i]have[/i] to be phased out to prevent power creep.

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      • you can keep your guns, and they ate useful.... for Crucible. if a fate bringer is trying to be used in ttk and isn't doing well, its an auto boot.

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      • What a great post! Perfectly put. I agree - we should have the OPTION to keep if we so wish. Not overly impressed by TTK stuff so far but will prob try it and see. Could be the end for me tho

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      • [quote]The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say.[/quote] This paragraph kind of won me over. Originally this is what Bungie was saying. Everything about our armor and weapons was supposed to become unique: the scope on our weapon was supposed to be the result of some decision during some quest. Our weapons and how unique we made them, how we forged them in battle, were supposed to be a huge part of the experience. This is something Bungie completely failed to deliver on.

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        • You have been found... Worthy. Well done.

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          • Somebody give this man a medal! He made a valid argument using logical comparisons and background information to prove his point... All while managing to respect the opposing viewpoint! Bravo sir, the world needs more of you. Are you buying TTK? Sadly, I'm moving on from Destiny. I just don't see the value for the price in this DLC. :(

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            • I feel like, in a nutshell, everyone admits that they switch their weapons with each dlc but they don't want to be forced to. If you just collect guns i guess this is aggrevating but im not getting why this idea of change is so terrible when we have gone through it already, the big difference being that they have talked about how there are more weapons in this release than were in 1.0

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              • Given the fact that this new expansion is the first time that we have new abilities since hitting level 20 one year ago, I agree with you. Mmos have players switch gear because gear is used to improve and add to abilities that you use. Seldomly are you actually shooting your gun in actual mmorpgs, so the gun you carry doesn't really matter. When all of your interaction is based off the weapons you are using, changing your weapons in this game is the equivilent to changing the effects of your spells. This becomes crappy when it makes them weaker until you eventually rng a better set later on. Anyone that thinks this is really anything other than a means of making players increase their grind time to inflate gameplay hours just doesn't understand the basis of this game design.

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              • Well stated.

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              • Very well said.

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              • HoW weapons were turned out to be garbage because of ascension. I think Bungie and most would agree that weapon drops should be an exciting part of destiny. Players should keep coming back for something more. Sure the gameplay is fun but it's also extremely repetitive. Look at it this way. If you went into the TTK with the best weapons and gear already, how many times would you play through it before it gets old? I've beaten skolas a total of.. 1 time. I honestly thought it was a pretty fun encounter but why would I play it again when its still fresh in my mind? For the guns? No thanks I have my VoC and FB. For the gear? No thanks, I've already ascended the best stat and perk gear available. On the other hand I played crota over 50 times during TDB despite it being pretty mediocre for one reason, 331 raid weapons.

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                • Stop living in the past you scrub

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                • I strongly suspect that most players are going to hang onto 1 or 2 antiques. There are some of us who are holing on to our starter armour and our Kvostovs for goodness sake! I am CERTAINLY going to hang onto some weapons and armour that I will be keeping purely for posing. Purely for bragging rights. On a more technical note: Old weapons and armour are still going to work fine in old content - that 365 TDYK or Grim Citizen is still going to ruin every mob in the base game, TDB & HoW.- it will only be in the NEW content that these weapons start to lose their power. Sure new weapons might ruin base game mobs even faster, or even more spectacularly - but there are no points for style and speed - unless that is a specific personal goal. I know some players limit themselves solely to endgame content - and if that is your archetype then you may have to adapt your weapons faster than others - however players like me who cover a wide variety of levels of content depending on mood will have much more use for a varied inventory. And if you come across some asshat who insists that you only take new weapons in patrol with him... just leave. If someone claims you can't beat Atheon without the new "go to" weapon - lead your own fireteam into the raid. If someone demands "lvl 40 with max all Hakke for Crota checkpoint" then laugh in their face. Ridiculous people shouldn't be bothered with.

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                • Keeping old weapons completely flushes out the purpose for new content, regardless if Destiny is an mmo or not. You can't keep your pacifier untill you die can you?

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                  • Ok, I won't tell you to but..... You know. You'll probably have to. Sorry.

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                  • Thank you . Agree and am Sick of stupid arguments

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                  • This game is going down this year so don't worry.

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                  • I completely agree, Gaurdian. You made some good points.

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                  • Go OP!

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                  • Didnt need the TL:DR cus I agree with everything that you said. I began an argument with some scrub that was for the Vanilla Weapon Purge, turns out he didnt even have a Fatebringer. TTK wont come out for around another month so who knows. Maybe Bungie could get to grips with themselves and at least give us the option.

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                    • Thank you!

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                    • Arent you getting sick of it? I cant stand destiny anymore and the only thing that got me through all the boring rinse-and-repeat BS was the belief i was building something. These people that are telling us to shut up and get over it fall into two groups, although neither will admit it; you got bungie kiss-asses who oddly think bungie cares about their loyalty on a personal level and you got the players who are still stuck with severe addiction.

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                      • Edited by Truthiness_Inc: 8/6/2015 5:42:08 AM
                        I agree with every point you made here. Making too close a comparison between destiny and an MMO will just leave destiny feeling more lacking than ever as well.I like my raid weapons that I grinded hard as -blam!- for. I like my legendary pistols and my fusion rifles damnit. Realize this isn't to make way for new and more exciting weapons it is to make you choose crappier equipment over the stuff you have slavishly grinded countless hours for. How can I look fondly back on my time year one if it all turns to ash in front of my eyes at the begining of year 2? What happened to building my legend? What happened to my gear having a story? Is the story that my gear gets nerfed and I don't like it anymore? Because that is a shit story.

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                      • Agreed, and wow, you managed to write all that without calling them brainwashed consumer sheep. Incredible job!

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                        • I agree with the OP. So a question to all who are in agreement of ascension going away: Why does it bother you if some of us would rather keep and use the same gear for the next 10 years? Not saying that would be the case, but what does it matter to you? Shouldn't we have the option to if we want? I mean hell, you can still "move on" if you prefer.

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