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#feedback

Edited by AttilaTheNvn: 6/10/2016 5:50:36 AM
1132

Stop telling me to "move on" from my guns, please. (10 months later, STILL no response from Bungie)

Update- After [b]months[/b] of Bungie decidedly ignoring this issue, and this topic [i]specifically[/i], I completely stopped posting almost 2 months ago. However, I still feel like I can't let this discussion fade, just yet, given it's obvious effects on [i]future[/i] Destiny games. Everything I felt when writing this so many months ago STILL matters to me- despite the fact that I quit the game 6 months ago... So, I'm pretty sure it's still worth discussing. :P [quote]Bungie Weekly Update 12/04/2014: "In the months to come, your quest to become more powerful will have more avenues that lead to satisfaction. [b][u]The last thing we wanted was for you to look at your favorite gun or helmet and decide that it had become obsolete.[/u][/b] Since the reveal, we’ve read a lot of ideas for how this could have been done better. Your feedback is clear: [b][u]The time you have invested in your stuff should be respected[/u][/b]."[/quote] [quote](From Tyson Green via the 8-19 TTK stream, on the topic of Infusion) We're really trying to deliver on people being able to find things that they're excited about and keep them and customize their character[/quote] This isn't just about Bungie making design choices that harm the player; it's about them doing it [i]twice[/i], after explicitly stating they wouldn't do it [i]again[/i]. On top of that, it even goes against their own, outspoken design goals [i]for[/i] TTK, which is absurd. ______________________ (TL;DR at the end) Disclaimer! [spoiler]I'm very excited to acquire [i]new[/i] gear in TTK, and I'm in no way trying to discourage players from "moving on" to new gear. All I'm trying to argue is that players should have the [i][u]option[/u][/i] to do so, on [i]their[/i] terms. With that said...[/spoiler] I keep seeing arguments in [i]favor[/i] of Bungie's decision to phase out Year 1 weapons, generally based on people's experiences in games of the MMO variety. Now, I understand that from a purely MMO background, players don't see any issue with leaving old gear behind in favor of new, better gear, because that's how MMOs operate. However, Destiny is [i]not[/i] an MMO (at least from a combat perspective, which is what I'm basing my arguments on), and shouldn't be treated as such for a number of reasons. Main point-[quote]1. Weapons in Destiny have a [i]much[/i] more direct impact on player experience. Weapons in MMOs are little more than "stat sticks," with virtually no impact on gameplay other than increasing a player's DPS abilities; point, click, repeat. Destiny, on the other hand, is an FPS, and as such, choosing a weapon is infinitely more personal and important to players. Even if you only like [i]one[/i] class of weapon, there's still a ton of options to sort through; impact, fire rate, stability, perk set- even the [i]aesthetics[/i] of a weapon play a part in the overall [i]feel[/i] of a weapon. As such, it's a pretty shallow argument to tell players like me to "get used to it" when weapons become obsolete because "that's how MMOs work." This isn't an MMO, and my gun of choice is way more important to my experience than any DPS "stat stick" could ever be (sentimental value notwithstanding, of course).[/quote] Secondary point-[quote]2. Destiny's expansions have a bad habit of [i]replacing[/i] content, not [i]adding[/i]. And they happen MUCH more frequently than any MMO expansion; each new DLC essentially removes old gear from the game, replacing it with "better" gear [u]across the board[/u]. Why the hell should I pay for new gear that will be outdated in [i]a few months[/i]?! I payed for it, I grinded for it, I upgraded it, and I [i]kept it[/i]. This game is built on grinding for gear, and I've accepted that! But why would any sane gamer continue to grind if their efforts are [i]consistently[/i] invalidated? What's the point? Especially after the 2.0 patch effectively [i]already balanced Y1 gear to exist alongside Y2 gear in PvP.[/i] If the gear is "balanced" enough for PvP, than any claims the "Y1 gear is too powerful" are null and void, and PvE players are getting pissed on for no reason. Everything has been primed and readied to be included into the Y2 ecosystem, yet it's still left behind. The only reason this didn't bother me as much up to this point was because my old gear stayed useful, and became special because of its decreased availability; proof that I was here from the beginning. The idea of playing 'Destiny 3,' and still being able to pull out my Vanilla weapons in future battles is an [i]awesome[/i] prospect. It would give weight to all the adventures I've been on, all the awesome feats I've accomplished, and continually validate and distinguish all my efforts to [i]become legend[/i], as they say. :P[/quote] EDIT- I didn't touch on this in my initial post, and I absolutely should have; [quote]3. Most [i]console[/i] games don't go through major overhauls, because new mechanics and balance choices tend to get implemented in [i]sequels[/i]. An "expansion" in WoW is essentially the MMO equivalent of a [i]sequel[/i], not just an add-on. There is no "WoW 2," because Blizzard's "10 year plan" for the game was intended to exist in a single game economy for its entire lifespan. Because of that, it makes more sense for its expansions to overhaul the game in more impactful ways, because they take the place of proper sequels. "Destiny: The Taken King" is [i]not[/i] "Destiny 2." As big as it might be, it's still an add-on to Destiny "1," as it were, and I think people should view it as such. If Bungie wants to reset the entire game, and start from scratch, [i]so be it[/i], but they should do that [i]in the next game[/i].[/quote] TL;DR: 1. Destiny's weapons are [i]infinitely[/i] more meaningful to players than any MMO weapons could ever hope to be, in that they actually have a direct impact on how they play the game; they're more than just stat-increases. 2. And, seeing as how Bungie choses to remove old gear from the loot table with every DLC, thus shrinking gear options, the [i]only[/i] way to keep any sort of gear diversity in Destiny, as well as validate all the effort player's put into the game, would be to bring old gear forward, [i]period[/i]. ESPECIALLY considering that the 2.0 patch [i]already[/i] re-balanced Y1 gear to better match Y2 effectiveness, so what's the hold up? If it's "balanced" enough for PvP, then it's sure as Hell balanced enough for PvE! 3. "Expansions" in MMORPGs typically take the place of traditional [i]sequels[/i], which makes it more understandable that they would bring major overhauls to the game; TTK is definitely an [i]add-on[/i], not a sequel. Destiny [i]will[/i] have a proper [i]sequel[/i] in the future (confirmed in production), and if Bungie is determined to completely level the playing field for gear, that's fine, but they should do that [i]in the sequel[/i].

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  • Stop telling me to stop telling you to move on! :P

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    • FINALLY!, someone who understands DESTINY IS NOT AN MMO.

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    • Move on

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    • Just move on

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    • You can keep the old weapons for pvp and maybe to show off to other players, but in the Taken King you're gonna have to get better weapons. But keep fatebringer etc. because the first TTk mission is level 25.

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      • Edited by Weebland: 8/12/2015 7:48:55 PM
        You need to move on from all your guns. Face the inevitable like a man instead of a whiney cry baby. If you really think about this they dont want you to acend your fate bringer because of how much it is used currently. They want you to use different guns instead of one. Which is another reason gjallarhorn is getting nerfed because its used to much to often.

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        • Well if we can keep bringing back guns like fatebringer, just an example, the new guns will always be underpowered in comparison, due to the new perk setups for guns

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          • I am in complete support of all the aforementioned points. Bump.

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          • Bump

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          • I feel like when we get these new weapons we will know why they don't want to ascend them...I think they are going to be very giod

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            • Hi guardians! I recently saw this post. And know how Bungie works, they probably won't read it and it will go away. So I'm going to paste it in a new post. If you support the cause, copy this post and paste it in to one of your own!!! So that eventually (and hopeful) Bungie see's this. Well here it is! :) So, Destiny is almost a year old. I started playing with the Beta, left after TDB was released, and recently returned. I am primarily a PVE player, but will take a turn in the crucible for a change of pace. I, like a lot of people, feel that Destiny year one has been a beta test. If Destiny year two is better that year one, I may be able to get over it. The games shooting mechanics are still a lot of fun. Everything else is pretty much a hot mess. From lack of story, multiple currencies, lifeless environments, heavy grind, confusing advancement requirements, to all the issues with PVP, Destiny has not been a user friendly product. I would like to see more done to compensate year one players. I want to know that Bungie appreciates my business, and all the work we have done testing Destiny. Right now I am not feeling the love from Bungie. I am for ascension of legendary gear. I do not accept the argument of "this is an MMO, so get used to it". I find that to be a defeatist statement. The entire point of giving feedback is to make the game better. Just because something works one way in other games does not mean that is the best way to go forward with Destiny. I would encourage Bungie to find a better way . Do I want to use the same gun for 10 years? Maybe, I don't know. I do know that I want the option to use my legendary gear, and be effective, if that is how I want to play the game. I would like to see bosses that are more than bullet sponges. Make encounters that a memorable and interesting. I want missions that more than my guardian fighting bad guys while Ghost does the work that moves the story forward. I would like to see more environments. There has to be more to earth than Russia and The City. Heck, I would like to explore the city, and see what my character is fighting for. Some in game method of building a strike team for Raids and other end game content. It makes no sense that I have to use fan sites to find a team. The game should make it possible to put a team together for any activity I want to participate in. More customization options for characters, please. Alright, this post is long enough as it is. Hope that Destiny is better in year 2. Have a great time out there guardians! And be sure to bump! :D

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              • Bump. I definitely will not spend more time grinding and grinding and grinding and grinding to get new weapons and armor. Several people I've talked to in my clan feel the same way. And they say our old guns will only be useful in the first few hours of the game. But not every one likes the same weapons. Whose to say that these new weapons we will be liked that much? I think its good to level up based on experience. I worked hard at obtaining every exotic etc. I like this game. But it's not worth the grind. Will play, but won't play as much to get that one weapon or armor piece thst I already have, but is a different color or look or shoots slightly slower. Like HOW garbage.

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              • It's funny. In one article I read of them trying to sell me on moving on from year 1 weapons, they list a quote from Bungie of them saying how they made new weapons for us to get excited for and fall in love with after hunting them. So You have to sell people on falling out of love with their weapons to sell them on falling in love with the new weapons :) okie dokie

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                • Very good. Bungie had no idea what they were doing when they created this game. Weapon power levels should have been dependent on character level with level requirements to use. Thorn in the hands of a level 20 would be much different than Thorn at 30. No legendary or exotic weapon should ever be obsolete because of damage output. Every such weapon should scale with the player. Perks and base stats should be what differentiate weapons. If Bungie wanted a grind, exotics should have had procedurally created stats and perks so that subsequent drops of the same weapon wouldn't seem wasteful. Everything about the rpg aspects of this game feel amateurish.

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                  • A solution for year 1 legendaries in TTK https://www.bungie.net/en/Forum/Post/145427776/0/0/1

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                    • Yeah......... Tl;Dr Move on Rpgs arnt ment to be giving you end game gear with first year shit.

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                      • Bump

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                      • https://www.bungie.net/en/Forum/Post/145990012/0/0 For some cool exotic makeups

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                      • Anyone pushing to get rid of year one gear didn't put the time in to get it and hasn't ascended it which was even more time. Fact

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                        • I completely agree, Bungie has a terrible habit of contradicting themselves constantly, even here they have hyped this game by saying that gear will stick with us and will be used to show the battles we have been in, the things we have accomplished and the gear and weapons are supposed to make us unique. Now taking it away and making it irrelevant completely contradicts that, how does making us use new weapons make me unique, I busted my ass to get a fatebringer, voc and black hammer and I should be able to use it, it shows that I have completed the hardest activities in the game and I should be able to enjoy the fruits of my labors, legendary weapons are even more important then exotics since you can't just buy legendary raid weapons like exotics, other then my gally which you can't buy from xur anymore it seems and thorn which was a bitch to get, my raid weapons tell far more of a story and took far more effort to get, making them unusable in the next expansion seems unfair and contradicts what destiny was supposed to be according to Bungie. There is any easy fix to all of this, let us ascend our weapons which was the selling point of HoW and make weapons that are better or equivalent to the old raid weapons, I am sure most people are like me don't want to use the same weapons all the time, unfortunately bungie hasn't been doing that lately where the weapons from HoW weren't just not as good but actually worse since bungie took away a perk for some stupid reason with poe element primaries, obviously trials is a different story but half the community can't get them since they are not top tier pvp players, and yes I know before the element primaries were all in pvp but vog or ce is significantly easier then trials if you don't have a great team and any pvp player that can do trials could also do raids pretty easily so it is not the same thing really.

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                          • OK let's end this anyone with a move on post that bothered to assend any non raid gun is talking out of both sides of there dinklebot

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                            • Are you a lawyer? That was beautiful! This reminds me of that movie "A time to kill" where Mathew Mcconahay is giving his closing argument defending Samuel L Jackson and gives this speech about murdering and killing a little girl and then says "now imagine it's a white girl" and everyone in the court room is like "wow we were being racist..." Well spoken sir!

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                              • Nice post. Side note: Fatebringer kicks ass. :D

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                                • Bump

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                                • Dude i agree with u but your tldr is longer than most pples entire posts lol

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                                  • Bumping 'cause Bungie needs to keep seeing this. A lot of players aren't happy with the direction the game is taking at the moment.

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