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Edited by Matu Flp Krawfe: 8/6/2015 1:38:03 AM
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Probably not, beyond these issues the price means I would have to sacrifice a whole other game just to give this one a little more life. Destiny had potential (perhaps prior to its actual development) but what they're doing isn't capitalizing on it (at least sufficiently enough to make $40-$60 spent in the name of Bungie's Q4 2015 mean more to me than $60 thrown in Fallout 4's or Star Wars Battlefront's direction.) I think the point to stress is that fun with friends could have been had with a different focus. What we got out of destiny could have been provided for without [as forceful] arbitrary grinding mechanics and leveling schemes (which are at the heart of the problem of weapon obsolescence). There could have just been fun guns and big space monsters to point them at but instead we have to concern ourselves with being at level X to earn weapon Y because its level is Z higher than the alternative (ie. the most cynical implementation of the "MMO"). And there could have still been just as many things (ie. guns and gear) to play for but presented in a less demanding way (which eventually forces us to drop it all in favor of the next proscribed set of rewards.) Bungie should have learned from their own history, people still put a HUGE amount of work into recon armor in Halo 3 [even after the vidmasters were introduced] despite the obvious fact that it had no practical benefits what-so-ever. It was "special" and therefore desirable, and it still made special moments happen [especially when presented to us in the right way]. Now of course translating what special means to Destiny (sans arbitrary obsolescence) would have required practical benefits (Thorn would still need to be better than my Nifty_Biscuit. Real gun BTW.) but benefits equivalent to future special items. Not less with each new DLC pack. Easy way: color rarity only. Ditch the weapon level system (its also less work!).
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