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Edited by Matu Flp Krawfe: 8/6/2015 1:14:26 AM
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But that still doesn't justify replacing all old equipment when its just a matter of tweaking the numbers so old matches up with new. Think of it in terms of a Halo game. Say you start with the SMG, Battle Rifle, and Shotgun. Ok, now here comes a DLC pack which adds the plasma rifle, carbine, and mauler though because they're "new" they get a +1 damage bonus. You could still use the old gear, but the new is going to be preferable for all challenging content (forcing weapon selection along the lines that result in the most grinding, ie. having to earn new equipment to replace the obsolete.) But wait, here comes the AR, DMR, and scatter shot. They get +2. Now they're [i]the sandbox[/i]. At the end of this you still have weapons that allow you to play the major roles, but you don't have the full depth of possible weapon selection that would have easily allowed you to find tune your choices to match your preferences [i]within [/i]archetypes. There's the game's potential (as very easily described as all "top tier" weapons with their numbers comparably set) and there's what we get out of it (the subset with the highest stats.) Its one of the more stark images for how much is being squandered with Destiny. And just think of the developer effort that's going down the drain to build a [i]transient [/i]sandbox. They'll have to continuously replace completed work instead of building on it. If there's to be any definite sense of growth its going to have to come with continuously producing more with each doomed iteration than by simply allowing the content to build over time in a natural way. Its a complete waste for them, its a waste for us, there's absolutely no sense behind it (apart from continuously white-washing the old sections of the game to provide a fresh façade.).
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