In wow the battle axe you replace your old one with is almost functionally identical to your old one. One click feels just like any other click as you build your character up with bigger numbers and more abilities.
In a SHOOTER (which is what destiny's gameplay is based on) weapon stats directly inform how that weapon handles. Rate of fire, accuracy, clip size, stability, they all modify gameplay. If you replace one pistol with another type of pistol you remove the playstyle that first pistol favored. The second pistol may have bigger numbers but it doesn't translate to identical gameplay.
Therefore, making guns obsolete in Destiny has wildly different consequences than[i] a mouse based RPG[/i]. It just replaces one sandbox with a completely analogous one with [i]no [/i]clear benefit to balance or gameplay structure (completely wasting the opportunity to build something [i]bigger [/i]out of the parts bungie has available to it.)
Its a stupid decision for Bungie to make. They'll still make it (unless they're willing to pull yet another U-turn on their "artistic vision") but as you say there's more coming out. The industry will not implode as Bungie rises up to face plant [i]again[/i]. It's just not good for this game or its developer (so[i] on its forums [/i]there's much to say about it).
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When Bungie adds in palette-changed versions of already existing guns with basically the same stat possibilities, people complain because there's no new weapons and "no content". I'm sure they'll add in weapons that can potentially function quite similarly to weapons that exist nowadays. As long as they don't remove rerolls or do a [u]massive[/u] overhaul on the perk system, you should be able to pick up a weapon that falls into the specific archetype you're looking for and roll it into your playstyle just as you can now.
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Edited by Matu Flp Krawfe: 8/6/2015 1:14:26 AMBut that still doesn't justify replacing all old equipment when its just a matter of tweaking the numbers so old matches up with new. Think of it in terms of a Halo game. Say you start with the SMG, Battle Rifle, and Shotgun. Ok, now here comes a DLC pack which adds the plasma rifle, carbine, and mauler though because they're "new" they get a +1 damage bonus. You could still use the old gear, but the new is going to be preferable for all challenging content (forcing weapon selection along the lines that result in the most grinding, ie. having to earn new equipment to replace the obsolete.) But wait, here comes the AR, DMR, and scatter shot. They get +2. Now they're [i]the sandbox[/i]. At the end of this you still have weapons that allow you to play the major roles, but you don't have the full depth of possible weapon selection that would have easily allowed you to find tune your choices to match your preferences [i]within [/i]archetypes. There's the game's potential (as very easily described as all "top tier" weapons with their numbers comparably set) and there's what we get out of it (the subset with the highest stats.) Its one of the more stark images for how much is being squandered with Destiny. And just think of the developer effort that's going down the drain to build a [i]transient [/i]sandbox. They'll have to continuously replace completed work instead of building on it. If there's to be any definite sense of growth its going to have to come with continuously producing more with each doomed iteration than by simply allowing the content to build over time in a natural way. Its a complete waste for them, its a waste for us, there's absolutely no sense behind it (apart from continuously white-washing the old sections of the game to provide a fresh façade.).
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Very interesting reply! And actually I can't argue some of what you have said. The only thing I will say is that jumping from dlc to dlc bungie have almost always replicated past weapon counterparts. For example there has always been a lowrf pulse rifle with same mag and pretty similar perks. Only a random packaged one might change it up I won't even get into re rolling here. I'll look at it like this, all the existing weapon types fire the way they do now but you think the new guns are going to be be drastically different in the expansion ? I don't think so, perks yes, but raw gun play no. That being said your comment has made me look at the situation differently. Still I'm bored with using the same guns over and over but that's just me I'll still be using year one guns in the crucible especially with the weapon patch.
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Edited by Matu Flp Krawfe: 8/6/2015 1:16:29 AMDrastic? No but two weapons don't need to be drastically differentiated from each other in order for there to be meaningful decisions between choosing one over the other. Just a slight difference in accuracy or range might make weapon A more favorable to weapon B but only in circumstance X as opposed to Y. There's [i]a lot [/i]of depth to be had when the player is allowed to fine-tune their loadout (and it gets away from having a single staple that you grind to death and never want to touch again, you're always tweaking, always shifting, which helps keep the game fresh without having to continuously develop a new game to replace the existing one.) Try counterstrike or rainbow six some time. They both demonstrate this principle very, very well.
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You sir, are made of pure win.