They made the entire first year of this game completely pointless and a giant waste of time. You spent how many hours playing to get Legendary/Raid Weapons and Armor? You spent how many hours getting Etheric Light to ascend gear? You spent how many hours farming resource nodes in patrols? GRIND GRIND GRIND GRIND GRIND!!!
Destiny was nothing but a Grind. This is how they justified their lack of content. This is the excuse people who defended the game would use when people said the game was boring and lacked content. They needed a way to keep YOU and ME engaged with the game past the fail story missions, so what did they do? They made it a "Loot Driven Game" with RNG designed so that players WANT to spend hours and hours going back and redoing the SAME ACTIVITIES over and over and over and over again for the SOLE PURPOSE of acquiring enough Vanguard/Crucible Marks to get those Legendary Weapons and Armor from the vendors. For the SOLE PURPOSE of going through and beating the Vault of Glass and Crota's End to get that Raid Only stuff.
And why? Why did people do this? Because the vast majority believed what they were told. Believed that it wasn't a waste of time. The Dark Below was a precursor to this, and many quit the game as a result when they tried doing it then as well. It should be no surprise that people would be pissed off, because they already attempted this and everyone had the exact same reaction to it before. That's why they introduced Etheric Light in House of Wolves, and that is the main primary reason for many who decided to come back to Destiny.
But its just a huge slap to the face, though. Regardless. Because even after they give us Etheric Light, which became the center focus of HoW for the Prison of Elders? They now suddenly decide that they're going to take that away and no longer continue doing it going forward. Really? And they don't expect people to be pissed off or rather they are confused that there is such strong negativity towards all of it?
Basically, TTK is entirely a different game from what we got. The video above details this perfectly.
Year 1 just never happened. Bungie is just sweeping that shit under the rug. Which is fine, that's whatever. I agree, the first year of Destiny was a piece of garbage and should be burned and pissed on. But what about all of us morons who spent $100+ on it? What do WE get out of all that? They -blam!-ed up, they made all these mistakes and had all these problems with the game. So why do WE have to suffer for it? Why do WE get screwed over because of it? TTK would not have even been if not for us who paid into the franchise already, and yet nothing is really being done for us. We're being disrespected in the most assholish way possible by Bungie/Activision.
That Year 1 Triumphs thing isn't worth shit. An Emblem? Don't care. A black Shader and Sparrow? What good are those? Those are cosmetic items that generally ALWAYS get replaced by something else. Prime example, I have the God of War shader which I love, why would I replace that? For some vain attempt to try and garner respect from total strangers new to the game? No, that's silly.
I want continued ascension. This shouldn't even be up for debate. You put Etheric Light in and people were still grinding and getting the new weapons and armor for both Dark Below and House of Wolves DESPITE having the ability to further upgrade their old shit. [b]SO QUITE CLEARLY PEOPLE WILL STILL USE NEW WEAPONS AND ARMOR EVEN WITH BEING ABLE TO CONTINUE ASCENDING THEIR OLD SHIT.[/b]
We ALSO see [b]PROOF[/b] that you can in fact add to the replay value of activities by using Gear Ascension as a mechanic for such. People WILL spend hours taking on very difficult challenges to be able to do so. There is nothing at all wrong with this and it obviously gives people more shit to do in the game. How is that a [i]BAD[/i] thing?
You can be excited for TTK all you want. The problem here is Bungie's decisions regarding Year 1 content and how they are basically eliminating any sense of true progression by not respecting the amount of time and effort invested in the game.
Fact is, YES, this DOES actually matter and YES, this IS a big deal to MANY players who WILL be quitting the game because of this and only further destroy the game's reputation along with that of Bungie who clearly don't give two shits about player feedback like they claim that they do.
You all remember this interview? https://www.youtube.com/watch?v=b3DLTPQwB10
Fast forward to 4:27 where DeeJ talks about increasing Vault space because they acknowledge players want to be collectors and hold onto their stuff. That you can bring the Guardian you've created with you into Destiny 2 and going forward.
Hate to tell you this, Bungie, BUT THAT INCLUDES OUR GEAR AS WELL!
God -blam!-ing DAMMIT MAN! WHY DO YOU MAKE IT SO HARD FOR PEOPLE TO ENJOY THIS GAME!? SERIOUSLY! YOU ARE YOUR GREATEST OBSTACLE FOR DESTINY! You take one step forward and then two steps back. And it wasn't even YOU who announced this, instead we gotta find out from Game Informer? What the -blam!- is that all about?
You ask us for our feedback, we give it to you and then what happens? We get Weekly Updates where YOU tell US how WE feel about things. You guys are putting out a shit ton of weapons. Good for you, here's a cookie. People are going to obviously go out and get that shit REGARDLESS of still being able to continue ascending all their old shit. The [b]POINT[/b] is that it [b]NEEDS TO BE A CHOICE THAT PLAYERS MAKE ON THEIR OWN NOT SOMETHING THAT IS DECIDED FOR THEM![/b]
Period.
[b]EDIT: As anyone can see looking through these comments, its a very divided subject. However, as I have pointed out to others? Continued Gear Ascension does not, in any way, shape or form hinder TTK or prevent players from getting and using the new stuff. Players will do so either way regardless. And when I ask people "would it really bother you if Year 1 weapons and armor could still ascend?" most generally don't respond to that or actually answer with "no, it wouldn't bother them" and of course it wouldn't. It wouldn't bother ANYONE because we ALREADY WENT THROUGH IT WITH HOUSE OF WOLVES. Etheric Light was done, its real, it happened. It didn't bother anyone, it didn't hurt the game in the least and a vast majority of players reacted quite positively to it.
It won't hurt TTK. The only way it WILL hurt TTK is if you don't include it. Because people WILL leave. People WILL stop playing. You think that is silly? Screw you, that is YOUR opinion and obviously not how everyone else thinks. And THAT is the problem here, other people being arrogant and self-centered enough to think that they have a right to dictate how others should feel or think about something. That is WRONG, no matter how you look at it.
YOU MUST RESPECT HOW OTHERS FEEL. There are many who have legitimate reasons for wanting to keep ascending their old stuff. It is THEIR RIGHT to feel that way. Deal with it.
EDIT #2: For those asking, yes I have seen the IGN Interview with DeeJ. No, my opinion has not changed.
It is insulting that Bungie's response to us about this is that "those weapons will always have a place for use in VOG" which is total bullshit. No one is going to keep and use the Fatebringer in Vault of Glass when there are other weapons that will have a higher damage value. More damage will always automatically mean making less stronger weapons obsolete by comparison.
Old Legendary Weapons and Armor need to be able to continue ascending. That is how many of us feel, and that is not going to change. End of story.[/b]
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See: [url]http://www.ausgamers.com/features/read/3488451[/url] Bungie's DeeJ Talks The Dark Below, MMO Obsolescence, Destiny as a Work in Progress and More Post by Steve Farrelly @ 04:15pm 10/12/14 [quote]Crota’s End is going to have a reward system that is designed to be a little bit more generous; to drop more loot, more often and to provide more gear with different types of talents, so we are hoping to not limit the amount of time that you need to play the game, but to make the time that you do spend in the game a little bit more rewarding, based on player feedback.[/quote] [quote]I think we wanted people to have to invest deeply in the experience and for a long period of time. We wanted people to have reasons to come back and play the game again and again and again and again. A lot of the randomised strategies for how the loot systems would work, how the raid systems would work would induce an element of chance so that on those occasions when you do win that coveted item it’s a ‘red letter day’ for your digital warrior.[/quote] [quote]So, obviously the main reward of playing Destiny -- we hope -- is the fun of the gameplay, you know, the thrill of the sandbox; the interesting interactions you can have with some of the other players, but on top of that we want to make sure that our players invest deeply in these activities and that they’re given the things that make them feel truly powerful and truly special. so we are experimenting with how heavy-handed we should be in managing that experience and how much we should just sit back and let them make this, you know, their own place.[/quote] But the 2 big ones! [quote]we’re looking to satisfy every single customer who’s invested their time, their effort and their gunfire in our game and on a long enough timeline everyone gets to shoot that gunfire. [/quote] [quote]we don’t want to make any player feel that the time they’ve invested in our game is a waste.[/quote] I guess they changed their minds.