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8/5/2015 10:59:15 PM
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See: [url]http://www.ausgamers.com/features/read/3488451[/url] Bungie's DeeJ Talks The Dark Below, MMO Obsolescence, Destiny as a Work in Progress and More Post by Steve Farrelly @ 04:15pm 10/12/14 [quote]Crota’s End is going to have a reward system that is designed to be a little bit more generous; to drop more loot, more often and to provide more gear with different types of talents, so we are hoping to not limit the amount of time that you need to play the game, but to make the time that you do spend in the game a little bit more rewarding, based on player feedback.[/quote] [quote]I think we wanted people to have to invest deeply in the experience and for a long period of time. We wanted people to have reasons to come back and play the game again and again and again and again. A lot of the randomised strategies for how the loot systems would work, how the raid systems would work would induce an element of chance so that on those occasions when you do win that coveted item it’s a ‘red letter day’ for your digital warrior.[/quote] [quote]So, obviously the main reward of playing Destiny -- we hope -- is the fun of the gameplay, you know, the thrill of the sandbox; the interesting interactions you can have with some of the other players, but on top of that we want to make sure that our players invest deeply in these activities and that they’re given the things that make them feel truly powerful and truly special. so we are experimenting with how heavy-handed we should be in managing that experience and how much we should just sit back and let them make this, you know, their own place.[/quote] But the 2 big ones! [quote]we’re looking to satisfy every single customer who’s invested their time, their effort and their gunfire in our game and on a long enough timeline everyone gets to shoot that gunfire. [/quote] [quote]we don’t want to make any player feel that the time they’ve invested in our game is a waste.[/quote] I guess they changed their minds.
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