troops, (all fire arms fire armour piercing Incased pulse rounds)
All troops have a prediction matrix to predict dodges
And they have filtration units, internal cooling and a special radar which can detect invisible targets
Jackrabbits,
"There so lightly armoured, but a total b*tch to hit"
light infantry, can go invisible and can run at 80 mph
Fully proficient in hand to hand combat, marksmanship and parkor
Flat line, all out sprint, can travel over 120 mph for a short distance
Boing and bounce, bounces around like a ball, reaching high places easily, multiple jumps increase hight
Huscarls,
"I want a super soldier, but there pretty good on there own
I'll approve" lego
medium infantry, can with stand high powered snipers, can run at 30 mph
Fully proficient in hand to hand combat, marksmanship and evasion tactics
Secure, puts a plasma shield on an area, highlights it for overcommand to see
Harden (insert Lenny face), armour becomes more durable, surviving heavy blows and hit harder in fist fights
Hoplites,
"So strong, so tanky so OP, I love it" lego
heavy infantry, can run at normal speeds can take rocket fire, fully proficient in hand to hand combat and marksmanship, can lift heavy weaponry
Headfirst, a charge which can kill or knock out enimies
Bullet proof!!, a temporal shield, it lasts a long time and it gets damaged
Thanes, elite Infantry, can blink, fully proficient in hand to hand combat, marksmanship, evasion and parkor can run at 45 mph
Armour lock, summons a containment shield, does not last long
Reveal, highlights all targets seen on net net
Roomtaker units
"Space marines, eat your bloody heart out!"
Walking tanks, smaller but stronger than minimechs
Usually carry a 25mm rifle, a 20mm assault rifle, or a 30mm RPG launcher with a mag, also armed with mortars
Run at 30mlh
Aeronauts
"Up though the atmosphere, up where the smoke is clear, here comes the death from above"
Medium units but with jet packs
Can reach a speed of 130mph, while still retaining accuracy
Carry standard weapons
Executive defenders, legos guards, there hoplites with thane abilities
They gain a buff when protecting executives
Mini mechs, 4 meters tall, can run at 20 mph, usually holds 20 mm LMGS, HPRPG and 80 mm grenade launcher
Fortify, when they kneel the produce a one way shield
Mech smash, goes into overdrive and will try to over power other mechs
Odin mechs, toughest unit ever made, fires brony rounds, [spoiler]like jellyhorn but does a lot more damage, rainbow trails[/spoiler]
Fires 30 mm HMGs and 15 mm minigun
F-∆, for air superiority, its also multi role and can rain down a lot of death from the sky, its as agile as a F22, has a stealthy design,
H-777, strong arm, main hellicopter, can be used in many instances
The ships [spoiler]
FHS odessia- main attack ship and carrier, made for atmospheric conditions but can survive in a vacuum
FHS Frey- orbital assault cruiser has a massive cannon with a blast radius of 1km,
FHS bethen- frigate, built for speed and defence
FHS joyfire- has the most bombs for ground combat
FHS Asgard- flagship/carrier, the biggest ship in the fleet, can unleash hell and also supply intelligence and launching small warships
FHS Lambert- standard frigate
FHS Gunther- standard carrier
FHS bubbles- destroyer, its weaponry is enough to destroy an entire fleet, built for orbital combat
FHS Crimea- same as the odessia, more geared towards combat
FHS Wilde- a show piece ship, and is a prised space ship
FHS ward- the main ship for overcommand
[/spoiler]
Defence constructs and personnel
[spoiler]Over command, the main command of the milita, lego is appart of overcommand
The NETnet, defence system, tracks every target highlighting targets and predicting the right time to use its, artillery, wmds, AA, missiles and bot troops
Gorgons, orbital strike platform, connected to netnet
Has many counter measures to protect it
There Are lite, heavy and Medusa's sight
Lite has the force of 20 tons of TNT
Heavy had the force of 100 tons of TNT
Medusa's sight has the force of the Hiroshima bomb
[/spoiler]
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Idk why I comment