I am a collector at heart. I am sentimental. I want to collect the new weapons. But i want my old weapons to be relevant. The VAULT OF GLASS is no small feat in terms of lore. Neither was the killing of Crota, an apparent god. To take those rewards and level them up. Then pull them from your vault to apply Etheric Light that you worked for... only to have them tossed in the trash because three months later there's some newer stuff?
What's the point in using Etheric Light at all? What is the point in getting it? What is the point in taking a 300 Vision of Confluence and upgrading it to 365?
There is no point. Because they will all be obsolete. So the entirety of HoW was just a waste of time.
That is a giant kick in the nuts to those who have been here since the beginning. And some kid who just bought the collectors edition can breeze up through to the best gear, skipping all of the raids and not requiring the etheric light or shards.
I had a list of things i wanted to collect. All of the different raid gear for each class. All of the exotics, all of the weapons i thought looked cool etc etc.
The main point: Playing Destiny right now has almost no point to it unless it is for the pure enjoyment of doing it with friends... and a good few of us dont play with friends constantly.
Everything Destiny is right now is obtaining gear or gathering materials to increase the weapons/gears power. Which is pointless because it will be to NO PURPOSEFUL END.
And to anyone saying Destiny is an MMO. You're wrong. It has SOME features similar to an mmorpg. But thus far... they have made it so we can bring our beloved weapons that we spent so much time progressing with us along our journey. Most mmorpgs dont require you to level up your own gear. Most mmorpgs dont require you to change the method of how you progress multiple times.
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1) The only reason ascending was a thing is because people complained. If it was a plan from the beginning it wouldn't have been dropped in as a last minute addition at the end of year one. 2) Destiny is different. That doesn't mean MMO concepts can't apply. (which bungie is clearly applying and you can't disagree on.) 3) the only reason progression has changed is because destiny itself is a new concept that hasn't been done. Destiny even on release is a growing product that is still working out what does and doesn't work. Light level was a different concept. But it didn't work out. So they are going with a more standardized leveling system. One that will probably stick around. The only "bad" thing that comes from this is people are required to move on. Which isn't bad in itself. Just the attitude people choose to take about it. Destiny is a gear based progression game that changes constantly. If you don't like it don't play it. But there are literally tons of good things happening because of these changes. If you want to look at year 1 as a waste of time that's your problem alone and no one elses. I choose to see year one as a year of experiences. A year where the content was relevant and memories were made. A year where I got to see destiny begin and grow into something better. I know people who still run vault of glass just for fun even though the gear stopped being a need. Maybe people should start playing for fun rather then grinding endlessly and getting frustrated that the time they willingly spent on it.