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originally posted in: So Bungie just told us..
8/5/2015 2:14:22 PM
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I think that most people who complain about this game actually like the game or, more to the point, what the game could/should be. They are upset because the do not feel (rightly or wrongly) that Bungie is not doing their best to make a great game but just trying to string along a player base with empty promises of what could be. Couple this with the expediency to which they address code deficiencies that result in benefits to players (cheese, exploits, loot cave, etc) but the slow or non-existent response to player-detrimental bugs (Sword disappearing, heavy ammo, etc) and it can be tough to see Bungie as a company that has its player's best interest in mind. There are quite a few examples of lack of testing (Fatebringer perks, hive disruptor, Queen's Wrath, etc.), lack of forethought (exotics reset after upgrade), lack of story implementation (yes, there is a story, go check the grimoire cards, which aren't in the game), lack of immersion (my guardians don't have individual names, residences, personality?), lack of variety (six dance routines, high level armor makes everybody look the same, etc), lack of transparency (do they acknowledge issues or ignore them, when is Queen's Wrath or any significant PvE Event, why do we get the same strike over and over, etc.), lack of honest/intelligence (I do not buy that Bungie does not control, to one degree or another, Xur's stock. If they do control it, it is disingenuous to say otherwise, if not, they are passing up an opportunity to influence player base in a meaningful way), lack of awesomeness (the plethora of opportunities to be awesome that just aren't taken advantage of, i.e. player's ships, new/innovative bounties, new events, more personality to npc's, a world actually influenced by player's, interactive scenery, better crucible types, etc.) This is a new genre (sort of) trying to support old and new platforms. There are some things that were going to be initially supported that, for whatever reason, were cut back. There are some fixes in the pipeline. Hopefully HoW is delayed for actual improvements and not merely bug-fixing. There is a lot of potential and Bungie says they have a 10 year timeline for Bungie with a significant budget to back that up. Unfortunately, they can't wait until year three to start being amazing. Frankly, I feel that Destiny is merely an extended beta for Destiny 2. Others may feel that way as well. If people stop playing Destiny will they come back for Destiny 2? Would the amount of people who wouldn't return be significant enough to encourage Bungie to have a better product now? A lot of this could be alleviated just by Bungie being open and up front (going back to that transparency issue). Will there be trading in this game? If not, what about in Destiny 2? What about private lobbies/matches for crucible? More vault space? They could just come out and say, 'hey, guys, we want to let you know we are working on more vault space (or whatever issues they are addressing) because we realize that has been a problem issue for some players. We can't say how much of an increase we can implement but plan to have an increase in the next month (or whatever timeframe).' Periodic addresses like this would go a long way to restoring player trust. A successful video game franchise is a collaboration of Company and Players. Bungie needs to learn to be a team player. TLDR: don't read it then.
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