its been stated that Vault space is a technical limitation
Namely the weapon comparison stat card data doesn't all fit into ram simultaneously when inspecting a proposed enlarged Vault
Here's a hilariously clever solution Bungie
Since the Cursor has a set max movement speed and is not truly random access, we can take advantage of the time delay to load different sections of the Vault into ram cache
Just reorganize the Vault weapon data into a binary space partition tree, then collision check cursor position against it to decide what to load
Easily cut the limit by half even in worst case
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This is what I have been saying the whole time. It's so easy a 5 year old could do it. [spoiler]just kidding I don't shit about programming[/spoiler]
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Just saw Bungie tweet out a reply to you. They said it won't work because of last gen systems. They also said any other solutions you or anyone else has wont work either because of last gen systems. They would have posted directly to this post but couldn't because of last gen systems. Anything Destiny can't do or doesn't have like CTF is because of... I bet you know this... is because of last gen systems. I can't wait to see what excuses Bungie will use when they make a game for only XB1 and PS4. They'll probably blame consoles and say because it's not on a PC...
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Op is obviously way more intelligent than 99% of us on here.
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Or they could make separate vaults? Or separate, pages in the vault that load into RAM, last gen is an excuse to not pay for more server space to save our personal information about the weapons and gear we have because if they doubled our space they would have to double server space costing them more money, and honestly we've already seen Bungie is now all about profit and could give a shit about player wants and needs.
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Pretty sure I remember reading in the GI article that they are running into an issue in the technical department at the moment but that we would be excited for their supposed fix for this.
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Honestly, the current amount of space is fine. What they SHOULD do is just remove the different sections, that way all spaces can be taken up by any item.
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They said a while back that they ran into limitations due to the amount of stuff they can and can't display on screen at once. They need to implement a solution that increases vault space without display more items on the screen. Hmm. Pages in the vault anyone?
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Why not just let us have more than 1 vault? I'm mean there's a shed load of them in the tower??
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It's simple. Just have each category be a vault. You could have 94 spots for primaries, 94 for secondaries, etc. (96 is total spots in the vault). And just load them when you load the category. So when you initially open the vault you'll see all armor categories ion the left, all weapons, in the middle, and consumables on the right (maybe Shaders, Consumables, Emblems as categories)
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You sound smart so bump
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If you thought of it. I bet one or more people at bungie notice and figured that it wouldn't work. The other side of me hopes your right and the people at bungie are starting to work on this idea, but much doubt.
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1 person came up with this fix. over 400 ppl work at Bungie. anyone notice the problem ???
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Um.. I like bananas.
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I wish this was an episode of Star Trek so that some non-engineering character could jump in with a plain and simple analogy that'd explain all the technobabble.
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K [i][b]NERD[/b][/i]
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I dont know what the -blam!- you just said, but it sounds good! Keep up the good work man!
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Would you mind dumbing that down for the non coders like moi?
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Lol, I like it!
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Bump I guess? Idk exactly what he's talking about tbh
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Bump... I think?
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Idk wtf you are talking about but it sounds good. Hey bungie, make this happen!
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[quote]its been stated that Vault space is a technical limitation Namely the weapon comparison stat card data doesn't all fit into ram simultaneously when inspecting a proposed enlarged Vault Here's a hilariously clever solution Bungie Since the Cursor has a set max movement speed and is not truly random access, we can take advantage of the time delay to load different sections of the Vault into ram cache Just reorganize the Vault weapon data into a binary space partition tree, then collision check cursor position against it to decide what to load Easily cut the limit by half even in worst case[/quote] Bump
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That is hilariously clever, that's for sure.