[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b]
[b]Exotic Ideas 2 Link[/b]:
https://www.bungie.net/en/Forum/Post/191970608/0/0
Primary:
Assault rifle- No Other Choice "In dire situations, only one opinion is available"
Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken)
Scout rifle- Sword and Shield "The strength of one comes from his defence"
Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage)
Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox"
Perks are Final Round and Specialist (Hand loaded and Return to Sender)
Special:
Sniper- Doctor's Medicine "Headache? I can cure it"
Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player)
Shotgun- Surprise "Slugs make a great gift"
Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread)
Fusion rifle- Time Flux "Time moves forward with your permission"
Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies)
Heavy:
Rocket launcher- Poseidon's Wrath "A weapon worthy of a god"
Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies)
Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions"
Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies)
If you have any ideas, please leave them down below.
Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them.
[b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details.
https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0
[b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0
[b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0
[b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1
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My Theory about Rasputin: We all agree Pocket Infinity and Sleeper are connected. So their must be more than just some fusion rifles in that style. I created an Auto Rifle for this( Quantum Indefinite, it's somewhere far down this thread). I know someone just created a Handcannon in the style. I want to see some more Ras weapons.
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Edited by Kami3301: 11/28/2015 5:58:31 PM[b][i][u]Nederlag[/u][/i][/b] Exotic Rocket Launcher Description: Even with our houses united, it was not enough to take back the Great Machine. Visual: A fallen version of the G-Horn. Banners with house symbols cover it. Perk Tree 1: Velocity/ Blast Radius/ RoF Perk 1: Grenades and Horseshoes Perk Tres 2: Velocity/ Reload/ Blast Radius Exotic Perk: Fallen Rounds- Weapons split into multiple projectiles with decreased damage that track the general area of enemies. Lore: Nederlag is "defeat" in Norwegian. This weapon is the sister to The Holy Jelly. While Jelly-Horn celebrates the victory of Guardians, this weapon commemorates the shame of Fallen defeat. Found in Tanik's ketch's "museum" of stolen objects, it was replicated by an unknown foundry in the city. The quest to get this weapon is given by Petra. She has you track down the remnants of Tanik's brood, which brings you to a meeting of houses.
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Edited by Archival Mind: 11/29/2015 3:50:24 PMCelestial Death Exotic Fusion Rifle Heavy "Multiple Vex died to bring the Hive down for good. This gun is made from the brass armor of those Vex, use it wisely... friend.- The Celestial Mind to Titan Maya Soria" Perks: [spoiler]Initial Perks: Universal Space Time Element- This gun is full auto with regenerating ammo and mega burn. Infusion- Consume a more powerful Weapon to boost the Attack value of this Weapon. First Row: CQB Ballistics- Greatly reduced recoil. Significant penalty to range. Smooth Ballistics- Increased recoil. Boost to range. Accurized Ballistics- More range and impact. Increased Recoil. Second Row: Hidden Hand- This weapon gains better target acquisition. Third Row: Hand Loaded- This weapon is effective at an extended range. Injection Mold- Increased Stability, Faster handling. Reduced Range Hammer Forged- Improved range and accuracy. Fourth Row: (Exotic Perk 1/2) Overflow- This weapon has better handling, rate of fire and stability while the wielder's Super is charged. Fifth Row: (Exotic Perk 2/2) Ascendant Rip- This weapon tears through enemies. Final Row: Celestial Geometry- This weapon has the chance to create a conflux which summons Vex to the battle (works in Crucible) to help you or your team.[/spoiler] Can only get this gun by difficult exotic quests.
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Exotic sword Name: Rippersteel Caption: "all the better to backstab with" lupis wolf baron Description: A dual-wielded fallen captain sword that has increased lunge range Exotic perk: active camo Pressing the ability trigger makes you invisible and deal burn damage at the cost of 5 ammo for 15 seconds, auto replenishes unless you click the button again or run out of ammo, the burn only applies when the sword is equipped but the invisible will stay if you change weapons
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Edited by Droid: 11/28/2015 6:37:57 AMhttps://www.bungie.net/en/Forum/Post/176375107/0/0 Link to FJFSOM656's great intro to my weapon! Name: Winters Trek. Description: "Surviving the wilderness is easy. Sur-surviv-ing Th-the fros...." - "enter famous guardians name here" Exotic Rocket Launcher. (Solar damage) (PvE based) has an icy/snowy look. This weapon holds 3 in the magazine. When firing, all three rockets are shot, with a spiraling effect. (cosmetic mostly) But it gives a slight boost for Blast Radius. Slow rate of fire. Near max blast radius. Slow velocity. Poor stability. Slow reload. Exotic perk: Frostbite. on detonation, this weapon burns and slows enemies hit by its aoe. (7-10 seconds?) Or. On detonation, this weapon leaves a "sunspot" ( using sunspot for lack of a better word ), that continuously slows and damages enemies. How to Acquire: Timed Exotic Quests (2) (Christmas week only) so don't miss out. All steps are PvE based. Gradually increases difficulty over six steps 260-290. (Seems fair for most players) Quest is given by Vanguard by race. (Zavala for titan, etc.) There will be the main quest for the exotic. You'll also recieve a small, one step side quest that requires you to find "dead guardians" ghost. "We're getting reports of some strange activity on the outer edges of the solar system, guardian. Head to Pluto. Check it out, but first take this with you. Your current armor can't withstand the planets hazards." We're given a 285 Artifact, with a unique perk that resists the planets freezing wind By 20%. Throughout each quest step, we return to the tower to get a new quest step and piece of armor (285) with the same effect. So on the 6th (final) step you'd have 100% resistance. Which will be important for the boss fight. I'll explain the mechanics. Throughout the missions, you're not only fighting enemies, but the planets gust of icy winds as well. The winds gradually increase in encounters as each mission passes. Then continuously on the final quest step as we're nearing the harshest part of the planet. All armor would have a fur like design. Similar to shax and the IB hunter cloak. All enemies would be cosmetically similar to the Cabal. The boss being roughly the same size of Valus or golgoroth (both are pretty fat. See where I'm going with this? #EvilSanta) The final step will be a strike. ( the ghost you're searching for is here, somewhere) You play through the strike as usual. There will be a small, yet somewhat difficult boss fight in the middle of the mission where you fight his eight lieutenants, no adds. (Assuming you're understanding the reference.) You progress through the mission, eventually fighting the boss. Once you defeat him, he drops the usual. Engrams. Nothing special. Return to the tower, turn in the quests. Turning in the main quest gives you the weapon. Turning in the small, additional quest gives you the 'Snowflake Ghost Shell'. It's ice white, with a shimmering effect. You'll receive Grimoire about the new race, and how they only thrive on cold planets, moving from solar system to solar system trying to gather resources from the neighboring planets in its galaxy. (Direct threat to us.) You'll also receive Lore on "dead guardian", who tried to take on this fight alone, just days before the Vanguard sent us. EDIT: I thought that this would be a great idea for Bungie to do. exotic weapon idea aside, it would be something to actually work towards for a seasonal event. exclusive quests, and gear. [spoiler]#writemyexotichistory[/spoiler]
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Vex Timepiece [i]This Vex technology is incredible,I wounded if we will ever harness it's full power.[/i] Fusion Rifle: Looks like a Vex slap rifle and it attaches to the users arm, all black except for the tip witch has a strange blue glowing aura around it. Perk:1 Perfect balance Perk2: speed reload Perk row: Field scout Hot swap Surrounded Exotic perk: Bridge of time: Weapon deals minimal damage to enemy's, but when you shoot the weapon it teleports you to where the rounds land. Ammo: 3 rounds Fast change rate Slow reload/ low recoil
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Hornet's Nest "You shouldn't had made them angry..." Exotic Auto Rifle Exotic Perk: Violent Swarm Bullets have DoT, swarming your target for 3 seconds. Bullets stack up to 10 bullets per enemy. Head seeker Crowd Control Range Finder
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Phantom Exotic Hand Cannon Description: >Routine{SKULLFORT/} Guardian testing phase Status: COMPLETE >BEGIN DATA TRANSFER >Initiate Routine{PHANTOM\}testing phase Intrinsic Perk: This weapon fires high-impact sound waves. Exotic Perk: Sound Waves over penetrate and continue until they hit a wall. This weapon would be great for PVE and killing large crowds of enemies. As you can see, it's another gun from Rasputin. Cosmetics: Sleek, chrome colour with a Simulant-like barrel. Weirdly, there's a scope on the side that's not actually used in firing...
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[b][u][i]Dark Dragon[/i][/u][/b] Looks like invective mixed with pocket infinity Shotgun Perk one: full auto Perk tree: single point sling, extended mag, counter balance Exotic perk: Dragons fire. This weapons final 5 shots will fire bursts of flame instead of bullets.
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Exotic Hunter Gauntlets Reflective Grips "[i]The difference between life and death is how fast you are compared to your opponent. One wrong move and everything slips.[/i] Exotic Perk- Reflex Initiation The velocity of all thrown projectiles are increased by 75% and all weapons are fired on a hair-trigger.
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[b][i][u]Helm of the Crowd[/u][/i][/b] Exotic Titan Helm Description: As the collapse worsened, the people got scared. There were riots. We stopped them. Visual: Riot Police mask with rust and worn look. Intrinsic: Riot Police- Grants Crowd Control/ Who's Next for all weapons
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I swear 'surprise' is basically the exact same as Chaperone
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Edited by Paradox1055: 11/28/2015 11:35:01 PM[b][u]Twins of Kólasi[/u][/b] [u]Heart of the Shattered Suns[/u] "The Shattered Suns could make the bravest guardians lose faith in their cause" This is a titan chest plate that is a Hive knight chest plate. The piece has a bunch of cracks and ridges where magma can be seen flowing around. Perks Tier 1: Sol Guard- Standing in a sun spot gives you an over shield. Getting kills will drain 5 points of health for each kill. Tier 2: Shattered Suns- If you die, your body will explode after a 2 second delay. [u]The Dutchess' Shroud[/u] "I reign over my subjects with fire" This is a warlock chest plate that resembles the Chasm of Yuul chest plate. This piece is always on fire. Activating radiance will cause a cosmetic explosion of fire from the robe. Perks Tier 1: Dutchess' Spark- All weapons with kinetic damage gets solar damage. Tier 2: Dutchess' Shroud- Activating radiance will spawn a sun spot. [u]Fear's Edge[/u] "Cleanse your soul and caution your mind! You.. will.. fear me!"~ Fóvos Prince of Fear This is a, hunter only, Hive sword that has two sharp edges and a sharp point. The sword still as bulky as Hive swords. This sword is black with ash and silt. Perks Tier 1: Taken Bane- This sword does bonus damage to Taken majors and ultras. Tier 2: Fear's Edge- Hitting right trigger will lunge you to your enemies, and you jab the sword into them.
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Peace Maker "In order for peace to happen between two factions, one has to die. *audible cock of a gun*" -JT Exotic Sniper Rifle. Comparatively this will be larger than most snipers in both length and bulk as it carries a larger caliber round. It will be silver base color with mahogany wood over lays on the stock and main chamber of the gun. The distinguishing feature of this gun are the incredibly loud blasts of the gun being fired which can be heard from far off, similar to the PTSD sound of Sunbreakers activating, but there is no running away. This gun will do Kinetic damage. Perks: Hearts House the Soul-([initial perk] Body shots do increased damage while precision shots do less. Body shot kills increases bonus damage to next shielded or high HP target), Silent Peace-(shots that get near enemies will cause disorientation and muffled sound for three seconds [this counts if enemies are in tight packs when you kill one of them or simply miss them by a hair]), Maker of Peace(Getting multiple kills consecutively will increase reload speed and give a small buff to all perks present on any gun or character for four seconds[it does not stack but is renewed for consecutive kills]) Advantages: Install fear into your enemies and bring peace on Earth, great weapon for serious damage output [Eg. Weapons of light will get an increased buff], Hearts House the Soul perk is excellent for bringing down big enemies with lots of minions, Maker of Peace is good for bringing along guns that could use a bit of a buff, Disadvantages: Loud noise will signal where you are and bring you up as a blip on the radar (similar to how CoD radar works with gunfire giving away your position), getting consecutive kills can be a problem especially if you are not versed with a sniper, Silent Peace perk may not proct depending on how badly you miss, different from conventional snipers as you have to get body shots to do lots of damage, does Kinetic damage, Hearts House the Soul perks does really poorly when no minions are around to kill, buffs such as Melting point do not get a buff from Maker of Peace perk as they do not originate on the character,
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Edited by Paradox1055: 11/28/2015 7:46:52 AM[b]Community Based Exotic For 1,000 Comments[/b] Combined Light "We are only a spark when alone. We are a blazing fury standing as one!" This is a heavy weapon that looks like an orb. Any class can use it, and its damage is based on the subclass. When you use this weapon, your guardian raises it in the air and light will strike it. Once infused with Light, you fire it like a continuous laser. Perks Tier 0: Dark Drought- Heavy ammo do not drop hardly as often due to power of weapon. Tier 1: Radiate- A small AoE kills nearby enemies when you pull it out. Tier 2: Combined Light- The more guardians around you, the more powerful it is. Stacks up to 6 times because of raids. [spoiler]This exotic is open for suggestions! Feel free to comment![/spoiler]
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[b][i][u]Shielded Thunder[/u][/i][/b] Exotic Scout Rifle Description: Shield out the world. Focus only on your thunder. Visual: Looks like Mida but lightning blue with electricity crackling around weapon. Fabian Strategy like barriers near end of barrel High Impact/ Low RoF Perk Tree 1: Stability/ Range/ Impact Perk 1: Underdog Perk Tree 2: Magazine/ Stability/ Reload Exotic Perk: Shielded Thunder- ADS grants an over shield that deteriorated over a 15 second period. Precision shots grant a 5 second boost.
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Edited by Paradox1055: 11/28/2015 4:27:41 PMWhite Rose "My allies wielded poisonous thorns and were powered with malice, not I, the White Rose. I, am pure" This is an elegant white hand cannon. It has the slim design of Thorn without the jagged edges. The grip and hammer are covered in small thorns. Every time you fire, the tip of the barrel will bloom into a white rose. When the clip is empty, the petals will wilt and fall off, restarting the cycle. This weapon holds 12 bullets. Perks Tier 0: Pure- This weapon has no reserves. When the gun is empty, green mist will swirl around, where the chamber would be, and 12 bullets are given back. Tier 1: Allies- Getting a kill has a 15% chance to heal a nearby teammate. Tier 2: White Rose- This gun has a 5% chance to fire a shot that is an instant kill (if precision shot) This will drain four bullets at once even though only one shot is fired. This will also drain a part of your super AND health. This perk will proc once for every reload. This weapon was found on a rogue planet outside the solar system. This Dark planet was covered with the Hive to the extent that only one guardian tried to venture out there. Once the guardian was united with this White Rose, he constantly had visions of what evil this weapon had. However, the weapon would call him, the guardian could not part with it and was consumed in the Darkness.
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These sound like much better exotics!
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Edited by SpaceJam (Adept): 11/28/2015 2:28:15 AMThe Rose "But amongst all the Thorns there was a beautiful Rose" Exotic Hand Cannon Stats: the same as Thorn Perks unlocked passively: will of light and infuse Tier 1: standard ballistics Tier 2: Third Eye Tier 3: Extended Mags, Smallbore, and hand-laid stock Tier 4: the Rose - teammates who are shot by the Rose recovers health and consecutive precision shots has a chance to heal the user, the chance increases with each precision shot. Appearance: Hand cannon with a elongated barrel, red with gold highlights, has a Rose etched onto the barrel.
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Edited by Raham 9: 11/28/2015 9:11:02 AMOy, i would like a side arm in main slot please: Always outnumbered, never outgunned [i]we stood, one against many - iron lord kelos [/i] Same stats than the new monarchy one Perks: grenadier, firefly, third eye Or even elemental tranfusion, but with kinetic base damage type, I'll be the happiest.
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Edited by Ghoulish_Arab: 11/28/2015 7:45:06 AMHere's two ideas of mine. [u][b][i]Ancient Blood[/i][/b][/u] Exotic Hand Cannon "I cut them. They bled. Dragon's bones yield the Dragon's blood." -Ultorus Clarent Exotic Perk: Make Them Bleed- Head-shots on an enemy of a species (I.E, Fallen, Vex, Etc) allows double damage on the same species until reload. Magazine of 13. [u][b][i]Bones of Proof[/i][/b][/u] Exotic Scout Rifle "Believe as you will, and I shall make it true, oh wielder mine..." Exotic Perk 1(Choice): Of All Existence- Body Shot Kills will have a chance to grant melee charge. Head Shot Kills have a chance to grant grenades. Or Exotic Perk 2(Choice): Of All Belief- Increased Heavy Ammo drops. Killing a major has a chance to add half of your current Super charge.